Lasse Öörni
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97f1fbd7e1
Added relative scale flag to ParticleEmitter XML description file format.
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14 年之前 |
Lasse Öörni
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75096fe6f9
Refactored screen-size rendertarget allocation in preparation for postprocessing.
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14 年之前 |
Lasse Öörni
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35c21f06d7
Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably.
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14 年之前 |
Lasse Öörni
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d892a120e7
Reverted the OpenGL viewport reset logic.
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14 年之前 |
Lasse Öörni
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8c14956ebe
Documentation update.
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14 年之前 |
Lasse Öörni
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f564e2bc83
Documentation update.
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14 年之前 |
Lasse Öörni
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b9ffb1fc2d
Documentation tweaks.
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14 年之前 |
Lasse Öörni
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c4e569879d
Restored the optional lit base pass optimization, but with the limitation of no ambient gradient.
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14 年之前 |
Lasse Öörni
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31b2a692d5
Fixed multithreading documentation.
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14 年之前 |
Lasse Öörni
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8f882f8225
Rewrote the zone ambient color gradient system. Now zones only define one ambient color, but look for neighbor zones' ambient colors when gradient mode is enabled.
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14 年之前 |
Lasse Öörni
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738a159c59
Small documentation tweaks.
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14 年之前 |
Lasse Öörni
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23f4ba9710
Added more detailed documentation on light pre-pass rendering.
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14 年之前 |
Lasse Öörni
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644c37a099
Mark light masks to G-buffer stencil for light culling.
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14 年之前 |
Lasse Öörni
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f9bfd4948f
Shader refactoring.
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14 年之前 |
Lasse Öörni
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abf00cafa9
Merged pixel shader uniforms.
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14 年之前 |
Lasse Öörni
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b1ba025970
Fixed hyperthreading detection again.
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14 年之前 |
Lasse Öörni
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1fbbf5f2cd
Limit the amount of worker threads to half the available CPU cores.
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14 年之前 |
Lasse Öörni
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2f0d3caecd
Migrated to AngelScript 2.22.0.
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14 年之前 |
Lasse Öörni
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8a52455faa
Added shadow mask feature, which allows selective shadow casting by different lights.
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14 年之前 |
Lasse Öörni
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6e51dffdeb
Updated readme.
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14 年之前 |
Lasse Öörni
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bdc29caebd
Reverted to AngelScript 2.21.1 because of crash with VariantMap.
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14 年之前 |
Lasse Öörni
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63f23313d6
Sort also the postalpha pass back to front.
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14 年之前 |
Lasse Öörni
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7f7e8b970d
Added subgeometry centers to the model format for proper sorting of transparent geometries.
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14 年之前 |
Lasse Öörni
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7be9585861
Fixed erroneous use of local axis movement when more than one node selected.
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14 年之前 |
Lasse Öörni
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a436badf8f
More documentation updates.
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14 年之前 |
Lasse Öörni
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2e32aace3c
Documentation update.
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14 年之前 |
Lasse Öörni
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a9c5641371
Return to xGxR encoded normal maps and separate specular maps.
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14 年之前 |
Lasse Öörni
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2f74622427
Converted DebugGeometry to use a vertex buffer instead of using immediate rendering.
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14 年之前 |
Lasse Öörni
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71d2e019e6
Use a vertex buffer for UI rendering instead of several immediate mode draw operations. The vertex buffer is locked and updated once per frame, instead of several smaller locks.
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14 年之前 |
Lasse Öörni
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653327dd15
Added E_NETWORKUPDATESENT event.
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14 年之前 |