提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni 97f1fbd7e1 Added relative scale flag to ParticleEmitter XML description file format. 14 年之前
  Lasse Öörni 75096fe6f9 Refactored screen-size rendertarget allocation in preparation for postprocessing. 14 年之前
  Lasse Öörni 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 年之前
  Lasse Öörni d892a120e7 Reverted the OpenGL viewport reset logic. 14 年之前
  Lasse Öörni 8c14956ebe Documentation update. 14 年之前
  Lasse Öörni f564e2bc83 Documentation update. 14 年之前
  Lasse Öörni b9ffb1fc2d Documentation tweaks. 14 年之前
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 年之前
  Lasse Öörni 31b2a692d5 Fixed multithreading documentation. 14 年之前
  Lasse Öörni 8f882f8225 Rewrote the zone ambient color gradient system. Now zones only define one ambient color, but look for neighbor zones' ambient colors when gradient mode is enabled. 14 年之前
  Lasse Öörni 738a159c59 Small documentation tweaks. 14 年之前
  Lasse Öörni 23f4ba9710 Added more detailed documentation on light pre-pass rendering. 14 年之前
  Lasse Öörni 644c37a099 Mark light masks to G-buffer stencil for light culling. 14 年之前
  Lasse Öörni f9bfd4948f Shader refactoring. 14 年之前
  Lasse Öörni abf00cafa9 Merged pixel shader uniforms. 14 年之前
  Lasse Öörni b1ba025970 Fixed hyperthreading detection again. 14 年之前
  Lasse Öörni 1fbbf5f2cd Limit the amount of worker threads to half the available CPU cores. 14 年之前
  Lasse Öörni 2f0d3caecd Migrated to AngelScript 2.22.0. 14 年之前
  Lasse Öörni 8a52455faa Added shadow mask feature, which allows selective shadow casting by different lights. 14 年之前
  Lasse Öörni 6e51dffdeb Updated readme. 14 年之前
  Lasse Öörni bdc29caebd Reverted to AngelScript 2.21.1 because of crash with VariantMap. 14 年之前
  Lasse Öörni 63f23313d6 Sort also the postalpha pass back to front. 14 年之前
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 年之前
  Lasse Öörni 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 年之前
  Lasse Öörni a436badf8f More documentation updates. 14 年之前
  Lasse Öörni 2e32aace3c Documentation update. 14 年之前
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 年之前
  Lasse Öörni 2f74622427 Converted DebugGeometry to use a vertex buffer instead of using immediate rendering. 14 年之前
  Lasse Öörni 71d2e019e6 Use a vertex buffer for UI rendering instead of several immediate mode draw operations. The vertex buffer is locked and updated once per frame, instead of several smaller locks. 14 年之前
  Lasse Öörni 653327dd15 Added E_NETWORKUPDATESENT event. 14 年之前