Lasse Öörni
|
d867b3da2e
Fixed error in documentation.
|
hace 13 años |
Lasse Öörni
|
ed272d2aa7
Fixed sphere particle emitter always having zero radius.
|
hace 13 años |
Lasse Öörni
|
f5e2be65c1
Added note about the ElapsedTime built-in shader parameter to documentation.
|
hace 13 años |
Lasse Öörni
|
b51fd39bcc
Applied CustomGeometry script API patch from weitjong.
|
hace 13 años |
Lasse Öörni
|
570c48c5cf
Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps.
|
hace 13 años |
Lasse Öörni
|
1d745f9951
Moved script application reload inside Urho3D.cpp to avoid issues with unwanted application script startup.
|
hace 13 años |
Lasse Öörni
|
2c96dff225
Execute procedural Start() & Stop() functions automatically when a ScriptFile is loaded and unloaded. This allows live-reload of a whole script application.
|
hace 13 años |
Lasse Öörni
|
9d759300fe
Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed.
|
hace 13 años |
Lasse Öörni
|
d733091eb2
Fixed viewport calculation for rendertargets defined in the render path. If a target uses the RT divisor mode, scale the viewport, otherwise use full texture size (eg. for the bloom intermediate textures)
|
hace 13 años |
Lasse Öörni
|
44ca4d92b6
Cleaned up documentation.
|
hace 13 años |
Lasse Öörni
|
f7f820b3eb
Added RenderPath documentation.
|
hace 13 años |
Lasse Öörni
|
2a4fbcdf54
Removed the old postprocess system. Instead renderpath fragments can be appended.
|
hace 13 años |
Lasse Öörni
|
a40fead7dc
Updated license for the new year.
|
hace 13 años |
Lasse Öörni
|
ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
|
hace 13 años |
Lasse Öörni
|
7d8558a51f
Applied massive patch from weitjong.
|
hace 13 años |
Lasse Öörni
|
7c61b098bf
Fixed forward lit spotlight shadows on OpenGL.
|
hace 13 años |
Lasse Öörni
|
14b78585fc
Added CustomGeometry component, which is similar to OGRE ManualObject.
|
hace 13 años |
Lasse Öörni
|
dde21f587e
Added WeakHandle to script, which is a WeakPtr<Object>.
|
hace 13 años |
Lasse Öörni
|
7d930b62f8
Added missing specular mapped material techniques.
|
hace 13 años |
Lasse Öörni
|
f4f538fcd0
Additions to documentation.
|
hace 13 años |
Lasse Öörni
|
fbef191c6b
Removed the NewCollision parameter of collision events. Instead separate CollisionStart & CollisionEnd events are sent when a collision begins or ends.
|
hace 13 años |
Lasse Öörni
|
88896fe805
Added GetCollidingBodies() function to RigidBody which returns collisions from last physics step.
|
hace 13 años |
Lasse Öörni
|
f8aa92cbcd
Improved skeletal animation documentation.
|
hace 13 años |
Lasse Öörni
|
c7fe3c37bd
Added sound listener component whose position is automatically taken into account by Audio subsystem.
|
hace 13 años |
Lasse Öörni
|
bfb76725b6
Additions to documentation.
|
hace 13 años |
Lasse Öörni
|
bb2b57552e
Added note of texture format "downconversion" on OpenGL ES.
|
hace 13 años |
Lasse Öörni
|
0cd53cdee3
Added 16 & 32-bit texture formats.
|
hace 13 años |
Lasse Öörni
|
fa69f2e174
Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation.
|
hace 13 años |
Lasse Öörni
|
9401ad8063
Removed UI serialization hacks related to the Menu & DropDownList popup element. To avoid layout problems, now it is never added as a child temporarily.
|
hace 13 años |
Lasse Öörni
|
4cef5395f5
Completed the UI element refactoring. Removed hardcoded SetStyle() functions which would read UI element attributes from XML.
|
hace 13 años |