Commit History

Author SHA1 Message Date
  Lasse Öörni 26fa24ed01 Re-added support for varying shadow intensity on OpenGL ES, as the calculation is not very complex. 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 years ago
  Lasse Öörni 312ddc0242 Added repeat flag to delayed method calls. 13 years ago
  Lasse Öörni ea2f6e967a Added DelayedStart() script object method to work around missing child scene nodes during Start(). 13 years ago
  Lasse Öörni 3d4eb6bdc8 Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to. 13 years ago
  Lasse Öörni 3b67320a49 Added animation trigger event system. 13 years ago
  Lasse Öörni e7935ffaf6 Documented the new attribute flags. 13 years ago
  Lasse Öörni 9557eb64b4 Added note about moving triangle mesh collision shapes. 13 years ago
  Lasse Öörni 481fbfa220 Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window. 13 years ago
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 years ago
  Lasse Öörni 073347c950 AABB-test physics geometry before adding it to the debug renderer. 13 years ago
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 years ago
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 years ago
  Lasse Öörni 83487ac88f Further ShaderParser optimization. 13 years ago
  Lasse Öörni d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. 13 years ago
  Lasse Öörni bb821f2a3c Reverted the split fade optimization. 13 years ago
  Lasse Öörni e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 years ago
  Lasse Öörni 38fd976aa9 Fixed potential infinite loop when setting morphs. 13 years ago
  Lasse Öörni c9bdf9eb35 Added function to redetect joysticks. 13 years ago
  Lasse Öörni 613e3e94f9 Allocate nested script execution contexts on demand. 13 years ago
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
  Lasse Öörni 2b5e656d79 Documentation update. 13 years ago
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 years ago
  Lasse Öörni 178b6e351e Added documentation on the application activation state and mobile devices. 13 years ago
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 years ago
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 years ago
  Lasse Öörni 5ed1f86b27 Added note about the stencil buffer on OpenGL ES 2. 13 years ago
  Lasse Öörni 02738d055e Renamed Android package and added instructions on how to replace it with application-specific package name. 13 years ago
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 years ago