Commit History

Author SHA1 Message Date
  Lasse Öörni 1c3302757c Clean up shader compiler error string on shader live reload to allow recovery. Closes #363. 11 years ago
  Lasse Öörni 8f6d45da02 Log full shader name when a D3D shader variation compiles or loads itself. 11 years ago
  aster2013 9b17bc6328 Remove fullName_ member variance. 12 years ago
  aster2013 8fc76e81fd Replace tab with space. 12 years ago
  aster2013 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. 12 years ago
  Lasse Öörni cc9e5e1994 Moved to XML based shader precache files. Refactored shader precaching code to its own class. Closes #199. 12 years ago
  Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 years ago
  Yao Wei Tjong 姚伟忠 4657518ec9 Code cleanup on error handling for ResourceCache. 12 years ago
  Lasse Öörni b1a7a8dade Exposed missing QUALITY_MAX constant to AngelScript. Do not assume the default zone has black fog (when used for additive pass.) Do not reload material shaders if material quality stayed same. Separate error in D3D9ShaderVariation Create() if the owning shader has expired, as on OpenGL. 12 years ago
  Lasse Öörni e0d5c7e02e Fixed D3D9 debug build. 12 years ago
  Lasse Öörni 2b95618cdb Adapted AutoExposure & BloomHDR shaders. Improved GLSL commenting out of the unnecessary shader function. 12 years ago
  Lasse Öörni 3e14caf89e Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code. 12 years ago
  Lasse Öörni caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago