aster2013
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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11 years ago |
aster2013
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13d3f1c8ac
Add attribute trait, treat ref attribute same with attribute.
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11 years ago |
aster2013
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cb819a5a6f
Remove class name and variant type from attribute macros.
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11 years ago |
aster2013
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d99b6e9a4e
Remove type from MIXED_ACCESSOR_ATTRIBUTE macro, make it more cleaner. Other attribute macros will be modify later.
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11 years ago |
aster2013
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
Lasse Öörni
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fbe7108de8
Check node_ being non-null in RigidBody::ApplyWorldTransform().
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11 years ago |
Lasse Öörni
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64929dc50d
Add possibility to disable RigidBody mass update to optimize performance when using several collisionshapes in the same node. Closes #489.
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11 years ago |
Lasse Öörni
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5463254bbf
Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists.
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11 years ago |
aster
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5ce6276b97
Remove unnecessary check for physics world (2D).
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11 years ago |
Yao Wei Tjong 姚伟忠
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4a30cbe72f
Automatically create PhysicsWorld or PhysicsWorld2D component.
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11 years ago |
Alex Parlett
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a22a24c0e4
Rename RigidBody::Phantom to RigidBody::Trigger to align it with common terminology for physics.
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11 years ago |
Lasse Öörni
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6dd168db5d
Bullet rigidbody's inertia tensor does not depend on position, so no need to recalculate it if rigidbody position only is forced to a new value.
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12 years ago |
Lasse Öörni
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2186cb7c49
Better fix for kinematic rigidbodies: let Bullet ask the world transform (as intended) from the scene node instead of us forcing it. You can still force rigidbody position using RigidBody::SetPosition() but it should be unnecessary.
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12 years ago |
Lasse Öörni
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a833141727
Do not force RigidBody's interpolation transform when the body is kinematic to allow velocity estimation to work right for dynamic bodies colliding with the kinematic body. Thanks to Andy51.
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12 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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679007d1b5
Normalize whitespace, update documentation.
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12 years ago |
Lasse Öörni
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3c2110b81a
Check for compound shape with zero child shapes to prevent Bullet assert. Closes #47.
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12 years ago |
Lasse Öörni
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efaf7d28f0
Merge remote-tracking branch 'remotes/szamq/master'
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12 years ago |
Paweł Mogiła
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3cb9afe865
Added Bullet anisotropic friction to RigidBody
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12 years ago |
Lasse Öörni
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9d0eb0ffae
If a rigid body is kinematic, set it to never deactivate itself.
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12 years ago |
Lasse Öörni
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580dd746cf
Removed transform attributes from Scene.
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12 years ago |
Lasse Öörni
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c14bf5bd69
Added Bullet rolling friction parameter to RigidBody.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |