Commit History

Author SHA1 Message Date
  aster2013 c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 years ago
  aster2013 13d3f1c8ac Add attribute trait, treat ref attribute same with attribute. 11 years ago
  aster2013 cb819a5a6f Remove class name and variant type from attribute macros. 11 years ago
  aster2013 d99b6e9a4e Remove type from MIXED_ACCESSOR_ATTRIBUTE macro, make it more cleaner. Other attribute macros will be modify later. 11 years ago
  aster2013 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 years ago
  Lasse Öörni fbe7108de8 Check node_ being non-null in RigidBody::ApplyWorldTransform(). 11 years ago
  Lasse Öörni 64929dc50d Add possibility to disable RigidBody mass update to optimize performance when using several collisionshapes in the same node. Closes #489. 11 years ago
  Lasse Öörni 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 years ago
  aster 5ce6276b97 Remove unnecessary check for physics world (2D). 11 years ago
  Yao Wei Tjong 姚伟忠 4a30cbe72f Automatically create PhysicsWorld or PhysicsWorld2D component. 11 years ago
  Alex Parlett a22a24c0e4 Rename RigidBody::Phantom to RigidBody::Trigger to align it with common terminology for physics. 11 years ago
  Lasse Öörni 6dd168db5d Bullet rigidbody's inertia tensor does not depend on position, so no need to recalculate it if rigidbody position only is forced to a new value. 12 years ago
  Lasse Öörni 2186cb7c49 Better fix for kinematic rigidbodies: let Bullet ask the world transform (as intended) from the scene node instead of us forcing it. You can still force rigidbody position using RigidBody::SetPosition() but it should be unnecessary. 12 years ago
  Lasse Öörni a833141727 Do not force RigidBody's interpolation transform when the body is kinematic to allow velocity estimation to work right for dynamic bodies colliding with the kinematic body. Thanks to Andy51. 12 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. 12 years ago
  Lasse Öörni 3c2110b81a Check for compound shape with zero child shapes to prevent Bullet assert. Closes #47. 12 years ago
  Lasse Öörni efaf7d28f0 Merge remote-tracking branch 'remotes/szamq/master' 12 years ago
  Paweł Mogiła 3cb9afe865 Added Bullet anisotropic friction to RigidBody 12 years ago
  Lasse Öörni 9d0eb0ffae If a rigid body is kinematic, set it to never deactivate itself. 12 years ago
  Lasse Öörni 580dd746cf Removed transform attributes from Scene. 12 years ago
  Lasse Öörni c14bf5bd69 Added Bullet rolling friction parameter to RigidBody. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago