aster2013
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13d3f1c8ac
Add attribute trait, treat ref attribute same with attribute.
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11 years ago |
aster2013
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9e5172a959
Add EnumAttributeAccessorImpl class, remove all Variant::Get<> functions for enum type.
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11 years ago |
aster2013
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cb819a5a6f
Remove class name and variant type from attribute macros.
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11 years ago |
aster2013
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d99b6e9a4e
Remove type from MIXED_ACCESSOR_ATTRIBUTE macro, make it more cleaner. Other attribute macros will be modify later.
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11 years ago |
aster2013
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
aster
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ef32eee6ee
Add tile map support in Urho2D, current not all of features are supported in Urho2D, but I think we can add it later. Fore more information about tile map, please refer http://www.mapeditor.org/.
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11 years ago |
aster
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4f0893cf37
Create all timeline nodes.
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11 years ago |
aster
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a11d455511
Do not recreate sprite node in AnimatedSprite2D, Do not use dynamic index buffer bug in DrawableProxy2D.
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11 years ago |
Aster@中国上海
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9ec20d0987
Remove SetTemporary in child nodes.[ci skip]
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11 years ago |
Aster@中国上海
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0cd556cc04
Make root node temporary.[ci skip]
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11 years ago |
Aster@中国上海
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318e388777
Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode.
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11 years ago |
Aster@中国上海
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1e05ee4ed0
Add root node in AnimatedSprite2D.
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11 years ago |
Aster@中国上海
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b25b44abe7
Fix warning.
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11 years ago |
Aster@中国上海
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81d2c17a4d
Update animation when set flip (for editor paused mode).[ci skip]
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11 years ago |
Aster@中国上海
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171609dad9
Add flip and color to AnimatedSprite2D
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11 years ago |
Aster@中国上海
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fc79775024
Format code.[ci skip]
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11 years ago |
Aster@中国上海
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4d6392c182
Use one transform.
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11 years ago |
aster2013
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6bf9b2ad7e
Fix spriter animation bone scaling, because Spriter's world transform calculation is different with Urho3D, so add Transform2D class to fix it.
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11 years ago |
aster2013
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dc5288c4ac
Move parent from Mainline to Timeline.
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11 years ago |
aster2013
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370c15ad93
Fixed build hierarchy. current these is a bug for scaling.
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11 years ago |
aster2013
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2bee9a334f
Add bone animation support.
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11 years ago |
aster2013
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4c47170f8e
Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D.
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11 years ago |
aster2013
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53351462ce
Remove old AnimatedSprite2D and Animation2D.h.
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11 years ago |
aster
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728ef72062
Add degree math function, fix scale time when speed < 0.
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11 years ago |
Aster Jian
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0b9ff78dcc
Change cycle mode to wrap mode in AttributeAnimation, add ONCE mode make can play animation then auto remove it. remove PINGPONG mode (now PINGPONG mode is just for sprite animation).
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11 years ago |
Aster Jian
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fc2ce2f3de
Save enum type with string.
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11 years ago |
aster2013
|
496fb3e74e
Refactor AttributeAnimation.
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11 years ago |
aster2013
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b1dca8c19d
Add materialUpdatePending in AnimatedSprite2D and ParticleEmitter2D.
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11 years ago |
Yao Wei Tjong 姚伟忠
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79f03f9bf9
Fix attribute network replication for AnimatedSprite2D.
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11 years ago |
aster2013
|
ced2a315af
Add set animtion to AnimatedSprite2D in editor, fixed minor bug in ParticleEmitter2D.
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11 years ago |