Commit History

Author SHA1 Message Date
  aster2013 13d3f1c8ac Add attribute trait, treat ref attribute same with attribute. 11 years ago
  aster2013 9e5172a959 Add EnumAttributeAccessorImpl class, remove all Variant::Get<> functions for enum type. 11 years ago
  aster2013 cb819a5a6f Remove class name and variant type from attribute macros. 11 years ago
  aster2013 d99b6e9a4e Remove type from MIXED_ACCESSOR_ATTRIBUTE macro, make it more cleaner. Other attribute macros will be modify later. 11 years ago
  aster2013 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 years ago
  aster ef32eee6ee Add tile map support in Urho2D, current not all of features are supported in Urho2D, but I think we can add it later. Fore more information about tile map, please refer http://www.mapeditor.org/. 11 years ago
  aster 4f0893cf37 Create all timeline nodes. 11 years ago
  aster a11d455511 Do not recreate sprite node in AnimatedSprite2D, Do not use dynamic index buffer bug in DrawableProxy2D. 11 years ago
  Aster@中国上海 9ec20d0987 Remove SetTemporary in child nodes.[ci skip] 11 years ago
  Aster@中国上海 0cd556cc04 Make root node temporary.[ci skip] 11 years ago
  Aster@中国上海 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. 11 years ago
  Aster@中国上海 1e05ee4ed0 Add root node in AnimatedSprite2D. 11 years ago
  Aster@中国上海 b25b44abe7 Fix warning. 11 years ago
  Aster@中国上海 81d2c17a4d Update animation when set flip (for editor paused mode).[ci skip] 11 years ago
  Aster@中国上海 171609dad9 Add flip and color to AnimatedSprite2D 11 years ago
  Aster@中国上海 fc79775024 Format code.[ci skip] 11 years ago
  Aster@中国上海 4d6392c182 Use one transform. 11 years ago
  aster2013 6bf9b2ad7e Fix spriter animation bone scaling, because Spriter's world transform calculation is different with Urho3D, so add Transform2D class to fix it. 11 years ago
  aster2013 dc5288c4ac Move parent from Mainline to Timeline. 11 years ago
  aster2013 370c15ad93 Fixed build hierarchy. current these is a bug for scaling. 11 years ago
  aster2013 2bee9a334f Add bone animation support. 11 years ago
  aster2013 4c47170f8e Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D. 11 years ago
  aster2013 53351462ce Remove old AnimatedSprite2D and Animation2D.h. 11 years ago
  aster 728ef72062 Add degree math function, fix scale time when speed < 0. 11 years ago
  Aster Jian 0b9ff78dcc Change cycle mode to wrap mode in AttributeAnimation, add ONCE mode make can play animation then auto remove it. remove PINGPONG mode (now PINGPONG mode is just for sprite animation). 11 years ago
  Aster Jian fc2ce2f3de Save enum type with string. 11 years ago
  aster2013 496fb3e74e Refactor AttributeAnimation. 11 years ago
  aster2013 b1dca8c19d Add materialUpdatePending in AnimatedSprite2D and ParticleEmitter2D. 11 years ago
  Yao Wei Tjong 姚伟忠 79f03f9bf9 Fix attribute network replication for AnimatedSprite2D. 11 years ago
  aster2013 ced2a315af Add set animtion to AnimatedSprite2D in editor, fixed minor bug in ParticleEmitter2D. 11 years ago