Lasse Öörni
|
e2afa34bb7
Refactor Technique to not use HashTable for passes, but instead a vector with dynamically allocated pass indices. HashTable class removed as there were no other uses for it, and it was programmer-unfriendly compared to HashMap.
|
10 years ago |
Lasse Öörni
|
988f1fdc33
Merge branch 'master' into render-refactor
|
10 years ago |
Lasse Öörni
|
f660213930
Fix AngelScript API compile on VS2015. Add CMake bat file for VS2015.
|
10 years ago |
Lasse Öörni
|
480284fb23
Removed the triangle count based instancing check, as instancing a large number of the same mesh should always result in less CPU time.
|
10 years ago |
Lasse Öörni
|
88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
|
10 years ago |
Lasse Öörni
|
56f64c60b9
Texture unit refactoring. On desktop ensure continuous range of 8 material texture units, while mobile has 5. Material can define a volume (3D) texture in the volume unit (desktop only.)
|
10 years ago |
hdunderscore
|
7000780beb
Fixed an error in AngelScript bindings for Octree::GetDrawables (incorrect return type).
|
11 years ago |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
f719e3a429
Remove explicit inclusion of precompiled header file.
|
11 years ago |
Lasse Öörni
|
0b3e6e2bbb
Added "renderui" render path command to render the UI into an arbitrary rendertarget. This disables the default UI render to the backbuffer. Removed functions from UI Lua API that shouldn't be exposed to scripting (update, render.)
|
11 years ago |
Lasse Öörni
|
6fc05e9373
Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
0a2e601307
Change the include path for Precompiled header to fix MSVC build.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
11 years ago |
Yao Wei Tjong 姚伟忠
|
bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
|
11 years ago |