Lasse Öörni
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adf668b386
Refactored the system cursor shape definition inside Cursor class; use SetUseSystemShapes() to enable.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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6d852735b2
Removed the hacks to detect emulated mouse in NinjaSnowWar.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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c37695b16a
For consistency, emulate touch as mouse on all platforms (on Windows it is unavoidable.)
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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5ad269e68c
Reverted the addition of IsTouchEnabled() as on some platforms it is set dynamically on receiving the first touch.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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4c46fe72df
Always delete CMakeLists directory also in the Windows CMake batch files to prevent using wrong toolchain.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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%!s(int64=12) %!d(string=hai) anos |
Wei Tjong Yao
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e1a05e621c
Simplified app exit code path.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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a18ad2b45d
Do not allow Input to directly close the rendering window and cause engine main loop termination. Instead send an event. Engine::SetAutoExit() controls whether to exit automatically as a response.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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14fc3cbe5c
Fixed multiple instance SDL event handling.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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b1ce162af1
React to window closed by setting Engine to exiting state.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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17d990098c
Updated to new SDL 2.0.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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ad0d869c51
Cleaned up commented out code.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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5830f0e5d1
Convention change: prefer Enabled instead of Active where possible.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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5b6efb3281
Fixed erroneously recentering the mouse in visible mouse cursor mode, when new screen mode set.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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481fbfa220
Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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c9bdf9eb35
Added function to redetect joysticks.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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c96f9e72dc
Cleaned up joystick code. Automatically open the joystick when accessed.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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7d39dd0c58
Joystick events and joystick button pressed state.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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4a463176ab
Added joystick support.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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5e986ed86d
Cleaner way of handling GPU object restore on maximize.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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fcbd3b493d
Moved the data lost flag to GPUObject.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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2de9b0a6bd
Send event when window minimized status changes.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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178b6e351e
Added documentation on the application activation state and mobile devices.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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e1a1c974e5
Initial iOS support.
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%!s(int64=13) %!d(string=hai) anos |