Commit History

Автор SHA1 Съобщение Дата
  Lasse Öörni fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. преди 13 години
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. преди 13 години
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. преди 13 години
  Lasse Öörni 874ec0a4ee Fixed decal restore on OpenGL context loss. преди 13 години
  Lasse Öörni c1a1740798 Added attributes to DecalSet for scene serialization. преди 13 години
  Lasse Öörni 06371a62ed Wrap decal around static geometry. преди 13 години
  Lasse Öörni 91c7374e28 Started work on decals. преди 13 години
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. преди 13 години
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. преди 13 години
  Lasse Öörni 7618da35b5 Fixed BillboardSet not restoring its index buffer on OpenGL. преди 13 години
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. преди 13 години
  Lasse Öörni 2976340a79 Fixed relative billboard position on Direct3D. преди 13 години
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. преди 13 години
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. преди 13 години
  Lasse Öörni 2c5a034bf5 Fixed includes. преди 13 години
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. преди 13 години
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. преди 13 години
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. преди 13 години
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. преди 13 години
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. преди 13 години
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). преди 13 години
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. преди 13 години
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. преди 14 години
  Lasse Öörni e47d9ab6e7 More attribute fixes. преди 14 години
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. преди 14 години
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. преди 14 години
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. преди 14 години
  Lasse Öörni 9d077e78a8 Code cleanup. преди 14 години
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. преди 14 години
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. преди 14 години