Historique des commits

Auteur SHA1 Message Date
  Iain Merrick e603eed814 Add a 'subpixel glyph positions' option to UI (#1953) il y a 8 ans
  Iain Merrick 1e3a1edd45 Change font size to a float (closes #1952) il y a 8 ans
  Lasse Öörni a4d2c052ec Fix Text3D not showing other batches correctly, than the first. Closes #1758. il y a 9 ans
  Lasse Öörni 8b4ddd5289 Use ALPHAMAP shader define in Text shader to differentiate between alpha texture (TTF) and RGBA (bitmap fonts). Closes #1750. il y a 9 ans
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. il y a 9 ans
  Lasse Öörni 23b29fdb57 Reassign shader defines in SDF text pass when updating material so that later text effect changes work. Closes #1710. il y a 9 ans
  Lasse Öörni db6b91cd7d If no Text3D text vertices, set local bounding box to zero sized. il y a 9 ans
  Lasse Öörni 71731961bd Add function to return Text3D UI element height. il y a 9 ans
  Eugene Kozlov d344cae791 Add new face camera mode to BillboardSet and Text3D. il y a 9 ans
  Lasse Öörni 48cd15bc5a Store camera projection matrix as API-independent and convert as necessary (preparation for allowing the user to define a custom projection matrix.) Camera GetProjection() API changed; GetGPUProjection() is now used to get the API-specific projection for use as a shader parameter. il y a 9 ans
  Lasse Öörni d506ab4288 Add SetFontSize() to Text & Text3D. Fix comments of SetFont() referring to nonexistent parameter. Closes #1484. il y a 9 ans
  Lasse Öörni ecd3ab2f45 When an autolocalized Text is saved, make sure the stringId is saved instead of the localized text. Make sure the text gets localized even if autoLocalizable & text attributes are in swapped order in the UI xml. Fix Text3D attributes being AM_FILE mode instead of AM_DEFAULT for net replication. Closes #1451. il y a 9 ans
  Lasse Öörni ef212b9290 Fix BillboardSet & Text3D fixed screen size with multiple views. Remove unused variable. Fix potential bug with BillboardSet update LOD timer & fixed screen size (always force update) il y a 9 ans
  Lasse Öörni 64b2a83869 Add fixed screen size option to Text3D. il y a 9 ans
  Lasse Öörni 2165b76506 Use const ref IntVector2 for the shadow effect offset. il y a 9 ans
  Bengt Soderstrom 19b69aad7e Text effect settings accessible through Text3D and minor variable name consistancy change in Text.h il y a 9 ans
  Bengt Soderstrom 73980249ee New text effect getters made const and removed executable status of Text and Text3D source files il y a 9 ans
  Bengt Soderstrom 3ecba5a52c Added Text effect enhancement: Stroke generated procedurally il y a 9 ans
  Lasse Öörni 6b680cd6ee Remove unused variable. il y a 9 ans
  Lasse Öörni 74d6d5678c Ensure full Text3D material update if opacity or alpha changes from nonzero to zero. il y a 9 ans
  Lasse Öörni e023f448f1 Add missing opacity attribute for Text3D. Prevent illegal index access when amount of text batches is in mismatch with amount of Drawable batches. Closes #1350. il y a 9 ans
  Lasse Öörni a458d30fd5 Initial freeform vertex declarations for D3D9. il y a 9 ans
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. il y a 10 ans
  Lasse Öörni b616aa6272 Merge remote-tracking branch '1vanK/master' il y a 10 ans
  Lasse Öörni 7fc377b546 Make Text3D refresh the text batches (triggering font face reload) if the font texture(s) have data lost. Closes #967. il y a 10 ans
  Ivan K 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE il y a 10 ans
  Ivan K 83b811b7e8 ENUM_ACCESSOR_ATTRIBUTE -> URHO3D_ENUM_ACCESSOR_ATTRIBUTE il y a 10 ans
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE il y a 10 ans
  Ivan K 14b1669735 ENUM_ATTRIBUTE -> URHO3D_ENUM_ATTRIBUTE il y a 10 ans
  Ivan K 431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE il y a 10 ans