提交历史

作者 SHA1 备注 提交日期
  Lasse Öörni e645875fd6 Moved maximum cascade check to Renderer. 13 年之前
  Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. 13 年之前
  Lasse Öörni f0263df91d Use a traditional color clear on OpenGL ES for better performance. 13 年之前
  Lasse Öörni 83fd09002e Fixed used vertex range check. 13 年之前
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 年之前
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 年之前
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 年之前
  Lasse Öörni 1d28db07a6 Fixed comment. 13 年之前
  Lasse Öörni 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. 13 年之前
  Lasse Öörni 0706ae397f Touch input on Android. 13 年之前
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 年之前
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 年之前
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 年之前
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 年之前
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. 13 年之前
  Lasse Öörni 0c98c92182 Do not create a new directional light when drawing a fullscreen quad. 13 年之前
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 年之前
  Lasse Öörni d62812df86 Comments cleanup and Batch refactoring. 13 年之前
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 年之前
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 年之前
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 年之前
  Lasse Öörni 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 年之前
  Lasse Öörni ecdfec3e80 Small optimization to drawable collecting. 13 年之前
  Lasse Öörni 25fa4a2926 Optimized drawables' view space Z range calculation. 13 年之前
  Lasse Öörni b4330ccc46 Optimized CheckVisibilityWork. 13 年之前
  Lasse Öörni 092c6e5bb5 Correct the minimum Z if no geometries at all. 13 年之前
  Lasse Öörni 987a168d9e Optimized away unnecessary structures from View. 13 年之前
  Lasse Öörni dbbf2f3310 Do not use octree query to find zone. Instead mark the drawable's zone inconclusive (temporary) if necessary. 13 年之前
  Lasse Öörni 3bec77f823 More descriptive profiler block names. 13 年之前
  Lasse Öörni df4cd6214d Ensure existence of default material by dynamically creating it if necessary. 13 年之前