Историја ревизија

Аутор SHA1 Порука Датум
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. пре 14 година
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. пре 14 година
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. пре 14 година
  Lasse Öörni 1e086c84f6 For less confusing code, do not allocate a depth stencil into colorShadowMaps_ in fallback mode. Instead define a separate variable shadowDepthStencil_. пре 14 година
  Lasse Öörni d6a3f89393 Added low-quality (1-sample) shadow filtering option. пре 14 година
  Lasse Öörni 292ebed51f Added initial fallback mode (no MRT, no hardware shadows.) пре 14 година
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. пре 14 година
  Lasse Öörni fc3896fe02 Added configurable instancing group minimum size and maximum triangles per instanced object. пре 14 година
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. пре 14 година
  Lasse Öörni a89cb22161 Replaced edge filtering with temporal antialiasing with ghosting prevention. пре 14 година
  Lasse Öörni 40c8306691 Added triple buffering option. On OpenGL it is a no-op. пре 14 година
  Lasse Öörni e5ad79494b Re-enabled INTZ depth support in deferred mode. пре 14 година
  Lasse Öörni 5a64681f0b Optimize forward lighting when material has zero specular strength. пре 14 година
  Lasse Öörni da685e99de Ported optimizations and code cleanup from the prepass-branch. пре 14 година
  Lasse Öörni bd75b09b65 Optimized depth tests used in light volume rendering and stencil masking. пре 14 година
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. пре 14 година
  Lasse Öörni 424f7a957f Enabled warnings in ShaderCompiler. пре 14 година
  Lasse Öörni bf2b9ded9a Switched to Open Asset Import Library svn revision 1062. пре 14 година
  Lasse Öörni f622066c4a Changed certain profile blocks (extra/transparent passes, debug geometry) to trigger only when there is actually some work to be done. пре 14 година
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). пре 14 година
  Lasse Öörni ced7b62889 Shader parameters are no longer hardcoded. пре 14 година
  Lasse Öörni 30583dddc4 Fixed split point lights on Linux. Code cleanup. пре 14 година
  Lasse Öörni b90c1386be Removed unnecessary parentheses. пре 14 година
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. пре 14 година
  Lasse Öörni 19a40e561b Removed unused pixel shader uniforms. пре 14 година
  Lasse Öörni 3bb01cb0ed Added threshold value to the edge filter. пре 14 година
  Lasse Öörni 83bf3d1464 Switched to NVIDIA FXAA II based edge filter. пре 14 година
  Lasse Öörni bea4f054c7 Tweaked the edge filter. пре 14 година
  Lasse Öörni 87f9bbd846 Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move. пре 14 година
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. пре 14 година