Commit History

Author SHA1 Message Date
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. 13 years ago
  Lasse Öörni e8974fae47 NinjaSnowWar single player mode fixed to work with Bullet physics. 13 years ago
  Lasse Öörni 187f179af6 Exposed missing physics enums to script. 13 years ago
  Lasse Öörni 2c535ab11a Refactored back to using only CollisionShape component, which has an enum for the shape type. Restored the SetBox(), SetSphere() etc. API for CollisionShape. 13 years ago
  Lasse Öörni 90f2a80612 Added heightfield & convex hull shapes. 13 years ago
  Lasse Öörni 731dc2d6ca Optimized collision shape update to not recreate the whole compound shape every time something changes. 13 years ago
  Lasse Öörni 70d95e7ae6 Added ConeShape & TriangleMeshShape. 13 years ago
  Lasse Öörni 3d273cc15e Added more basic collision shapes. 13 years ago
  Lasse Öörni ee3095e603 Added box collision shape. 13 years ago
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. 13 years ago
  Lasse Öörni 8edf0240a1 Migration to Bullet physics underway. Most of physics functionality & examples broken for now. 13 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 1b08deec28 Fixed editor gizmo movement in local axes mode. 14 years ago
  Lasse Öörni 9d077e78a8 Code cleanup. 14 years ago
  Lasse Öörni a32f0f1c26 Fixed rotation of the axes model. 14 years ago
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. 14 years ago
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 years ago
  Lasse Öörni 6f5f3c252b Specify diameter instead of radius for sphere, capsule and cylinder CollisionShapes so that switching between shape types is more intuitive. 14 years ago
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 years ago
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. 14 years ago
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 years ago
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 years ago
  Lasse Öörni b694ad047e Refactored interest management into the NetworkPriority component. 14 years ago
  Lasse Öörni 1c154ef17e Uncommented the package file download test from TestScene.as. 14 years ago
  Lasse Öörni 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. 14 years ago
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 years ago
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 years ago
  Lasse Öörni 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. 14 years ago
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 years ago
  Lasse Öörni 565de1ad02 Moved some of StringUtils functions to the String class. 14 years ago