Commit History

Author SHA1 Message Date
  Lasse Öörni d8eb85b9b4 Added SphereCast function to PhysicsWorld. 13 years ago
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 years ago
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 years ago
  Lasse Öörni 08ac95dbf7 Fixed continuous collision detection to work with the compound shape. 13 years ago
  Lasse Öörni 58d7858839 Optimized storage of specific event senders. 13 years ago
  Lasse Öörni 51c9160eae Removed CCD Radius parameter for now as continuous collision detection is not supported for all collision shapes. 13 years ago
  Lasse Öörni 9ead094d5a Removed the physics world maximum timestep, as it is already governed by the Engine's minimum FPS. 13 years ago
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. 13 years ago
  Lasse Öörni e8974fae47 NinjaSnowWar single player mode fixed to work with Bullet physics. 13 years ago
  Lasse Öörni 3bb70d065e Draw debug geometry for individual RigidBodies or CollisionShapes. 13 years ago
  Lasse Öörni 187f179af6 Exposed missing physics enums to script. 13 years ago
  Lasse Öörni 69a8f4f6e0 Added back collision events and physics raycasting. 13 years ago
  Lasse Öörni 2c535ab11a Refactored back to using only CollisionShape component, which has an enum for the shape type. Restored the SetBox(), SetSphere() etc. API for CollisionShape. 13 years ago
  Lasse Öörni 90f2a80612 Added heightfield & convex hull shapes. 13 years ago
  Lasse Öörni 3e812ec1e0 Fixed physics update bug that caused physics framerate dependency and instability. 13 years ago
  Lasse Öörni 70d95e7ae6 Added ConeShape & TriangleMeshShape. 13 years ago
  Lasse Öörni 3d273cc15e Added more basic collision shapes. 13 years ago
  Lasse Öörni ee3095e603 Added box collision shape. 13 years ago
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. 13 years ago
  Lasse Öörni 8edf0240a1 Migration to Bullet physics underway. Most of physics functionality & examples broken for now. 13 years ago
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 years ago
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 years ago
  Lasse Öörni ff9df846d1 Fixed physics transform interpolation when physics timestep is lower than framerate. 14 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 57070cafc3 Limit to three worker threads for more consistent performance. 14 years ago
  Lasse Öörni 1039a2703d Register physics joints in similar manner as rigid bodies and collision shapes. Clean up PhysicsWorld destructor. 14 years ago
  Lasse Öörni 4c03639fed Explicitly register CollisionShapes to the physics world to avoid a recursive scene query when drawing physics debug geometry. 14 years ago
  Lasse Öörni da685e99de Ported optimizations and code cleanup from the prepass-branch. 14 years ago
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 years ago
  Lasse Öörni f23a78eec4 Fixed crash if physics world was destroyed before other physics components. 14 years ago