提交历史

作者 SHA1 备注 提交日期
  nemerle e89184b38c Rename texture_uv_ to textureUV_ 10 年之前
  nemerle c479fd72d5 Convert back from c++11 10 年之前
  nemerle 16006239c1 Add support for retrieving UV coordinates of successful Ray query. 10 年之前
  Lasse Öörni 0285d50302 When making a triangle-level raycast to StaticModel, return the hit batch (submesh) index in the subObject field of the ray result. 10 年之前
  Lasse Öörni 941821bde7 Minor cleanup / optimization of StaticModel::UpdateBatches() & AnimatedModel::UpdateBatches(). 11 年之前
  Lasse Öörni 20c79cdaaf Avoid accessing Node::GetWorldTransform() in StaticModel::UpdateBatches() if possible to reduce cache misses when collecting drawables. 11 年之前
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 年之前
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 年之前
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 年之前
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 年之前
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 年之前
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 年之前