提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 年之前
  Lasse Öörni 26402a255a Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it. 12 年之前
  Lasse Öörni c0dbf7f545 Generalized the factory category for all objects. 12 年之前
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. 12 年之前
  Lasse Öörni abae3414ac Applied camera constness patch from Erik Beran. 12 年之前
  Lasse Öörni 9be174c473 Disabled Camera does not render. 12 年之前
  Lasse Öörni c55c9cf064 Exposed AnimationTriggerPoint to script. 13 年之前
  Lasse Öörni a40fead7dc Updated license for the new year. 13 年之前
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 年之前
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 年之前
  Lasse Öörni 6643bf7717 Started work on skinned decals. 13 年之前
  Lasse Öörni 5a54a105fe Eliminated redundant rotation matrix calculations from updating shader parameters. 13 年之前
  Lasse Öörni 2c5a034bf5 Fixed includes. 13 年之前
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 年之前
  Lasse Öörni 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 年之前
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 年之前
  Lasse Öörni 5640824c9a Fixed Camera not properly notified of node transform changes. 13 年之前
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 年之前
  Lasse Öörni 66f3fd4097 Added function to get API-independent projection matrix. 14 年之前
  Lasse Öörni fec5d379fd Re-added camera frustum & projection matrix caching. 14 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. 14 年之前
  Lasse Öörni dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. 14 年之前
  Lasse Öörni 83dbac20fc Fixed Camera's view override flags not exposed to script. 14 年之前
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 年之前
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 年之前
  Lasse Öörni b7797e95f2 Fixed odd crash in editor script after scene load. 14 年之前
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 年之前