Lasse Öörni
|
ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
|
12 tahun lalu |
Lasse Öörni
|
1114a3fc28
Option to disable the InternalEdgeUtility.
|
12 tahun lalu |
Lasse Öörni
|
79628ef505
Fixed Constraint.cpp compile error in debug mode.
|
12 tahun lalu |
Lasse Öörni
|
855fefe74c
Applied Bullet internal edge patch from amadeus_osa.
|
12 tahun lalu |
Lasse Öörni
|
65a4a3b51f
Applied Bullet 2.81 update patch from amadeus_osa.
|
12 tahun lalu |
Lasse Öörni
|
c0dbf7f545
Generalized the factory category for all objects.
|
12 tahun lalu |
Lasse Öörni
|
2afdf2675a
Fixed Windows build.
|
12 tahun lalu |
Wei Tjong Yao
|
8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
|
12 tahun lalu |
Lasse Öörni
|
ae9ff0d8df
Store colliding bodies first as weak pointers to allow safe deleting of them during collision event handling.
|
12 tahun lalu |
Lasse Öörni
|
f5b837f460
Exposed recursive SetEnabled() differently, to match convention of the rest of recursive Node functions and eliminate code duplication.
|
13 tahun lalu |
Lasse Öörni
|
9964055dda
Applied physics patch from Magic.Lixin.
|
13 tahun lalu |
Lasse Öörni
|
a40fead7dc
Updated license for the new year.
|
13 tahun lalu |
Lasse Öörni
|
7d8558a51f
Applied massive patch from weitjong.
|
13 tahun lalu |
Lasse Öörni
|
abe12d818d
Adjusted profiling block names.
|
13 tahun lalu |
Lasse Öörni
|
fbef191c6b
Removed the NewCollision parameter of collision events. Instead separate CollisionStart & CollisionEnd events are sent when a collision begins or ends.
|
13 tahun lalu |
Lasse Öörni
|
88896fe805
Added GetCollidingBodies() function to RigidBody which returns collisions from last physics step.
|
13 tahun lalu |
Lasse Öörni
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 tahun lalu |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
13 tahun lalu |
Lasse Öörni
|
3d4eb6bdc8
Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to.
|
13 tahun lalu |
Lasse Öörni
|
170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
|
13 tahun lalu |
Lasse Öörni
|
073347c950
AABB-test physics geometry before adding it to the debug renderer.
|
13 tahun lalu |
Lasse Öörni
|
63054db172
Fixed undefined behavior if rigid body was removed as response to the collision event.
|
13 tahun lalu |
Lasse Öörni
|
9f331e56db
Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2.
|
13 tahun lalu |
Lasse Öörni
|
b01fc7b60b
Added rigid body queries to PhysicsWorld.
|
13 tahun lalu |
Lasse Öörni
|
b636b3a211
Keep track of constraints to release them properly before deleting the rigid body.
|
13 tahun lalu |
Lasse Öörni
|
ef421ef32d
Initial Bullet constraint implementation.
|
13 tahun lalu |
Lasse Öörni
|
d8eb85b9b4
Added SphereCast function to PhysicsWorld.
|
13 tahun lalu |
Lasse Öörni
|
1a9dced05b
Updated to AngelScript 2.23.1 WIP.
|
13 tahun lalu |
Lasse Öörni
|
c710fb4ef6
Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable.
|
13 tahun lalu |
Lasse Öörni
|
08ac95dbf7
Fixed continuous collision detection to work with the compound shape.
|
13 tahun lalu |