Wei Tjong Yao
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ec0658f1fe
Reverted back changes in UI.cpp. Reapplied back the logic to Window.cpp so it could shade other UI elements as well.
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12 lat temu |
Wei Tjong Yao
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80794575ad
Shade the UI root element when it has a modal element set to make it more stands out.
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12 lat temu |
Wei Tjong Yao
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2bf7facaa7
Laying the groundwork in the Attribute Inspector for showing the UIElement's attributes (still need more work). Enhanced UI subsystem to support modal element, currently only support modal Window. Exposed a new Variant readonly property to test for 'empty' variant. New UIElement's method to get a child by matching the child's user-defined variant map and exposed it to script, also exposed the existing GetVar() method to script.
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12 lat temu |
Lasse Öörni
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34df8b5e82
Fixed headless mode.
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12 lat temu |
Wei Tjong Yao
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29b23c16d9
Cleanup source code indentation.
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12 lat temu |
Wei Tjong Yao
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75df330fe3
Started work on UI element editor, pardon the dust. Added 'traversalMode' property to UIElement and exposed it to ScriptAPI to control the children UI batches generation. Enhanced Scene to safe keep the filename used in last serialization, fixed to perform a Clear() before Load()/LoadXML(). Exposed String's Clear() method to Script API. Fixed ListView to insert multiple top-level items in hierarchy mode correctly.
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12 lat temu |
Lasse Öörni
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5830f0e5d1
Convention change: prefer Enabled instead of Active where possible.
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12 lat temu |
Lasse Öörni
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b4599e046d
Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing.
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12 lat temu |
Lasse Öörni
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1032a1db4b
Cleaned up includes.
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12 lat temu |
Lasse Öörni
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802530deb5
Use SetData() instead of locking the UI vertex buffer to simplify code.
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12 lat temu |
Lasse Öörni
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895819e8d2
Removed use of the UIQuad intermediate structure. Instead construct vertex data directly.
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12 lat temu |
Lasse Öörni
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5160610e25
Refactored freely rotating / scaling UIElements into a separate Sprite class; removed rotation from the base class as it would not work correctly with element hierarchies in most cases.
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12 lat temu |
Wei Tjong Yao
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d7f6b4d0b6
Enhanced UIElement to be able to set a default style file for later reference by children elements, added horizontal indentation feature, and added new E_LAYOUTUPDATED event. Enhanced ListView to better support hierarchy mode and added feature to show 'expansion triangle' in hierarchy mode. Fixed a bug in ScrollView to update view size correctly when resizing content element. Fixed a bug in Log's WriteRaw() method so it sends error message to stderr even in quite mode. Refactored Editor to take advantage of the enhancement.
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12 lat temu |
Lasse Öörni
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9ef8625e33
Fixed BorderImage attributes (tiled, blendmode) missing from script API.
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12 lat temu |
Lasse Öörni
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55f249e548
Automatically show compatible script object variables as ScriptInstance attributes and file-serialize them.
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12 lat temu |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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12 lat temu |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 lat temu |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 lat temu |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 lat temu |
Lasse Öörni
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053c1f3e6a
Added convenience overloads for LoadLayout().
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13 lat temu |
Lasse Öörni
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4cef5395f5
Completed the UI element refactoring. Removed hardcoded SetStyle() functions which would read UI element attributes from XML.
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13 lat temu |
Lasse Öörni
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e586349114
Added UIElement::CreateChild().
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13 lat temu |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 lat temu |
Lasse Öörni
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481fbfa220
Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window.
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13 lat temu |
Lasse Öörni
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a77a685f4c
Fixed warnings reported by Xcode.
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13 lat temu |
Lasse Öörni
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4a463176ab
Added joystick support.
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13 lat temu |
Lasse Öörni
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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13 lat temu |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 lat temu |
Lasse Öörni
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3e7882093a
Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet.
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13 lat temu |
Lasse Öörni
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0706ae397f
Touch input on Android.
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13 lat temu |