Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. 13 lat temu
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 lat temu
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 lat temu
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 lat temu
  Lasse Öörni c009816bab Fixed comment. 13 lat temu
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 lat temu
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 lat temu
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 lat temu
  Lasse Öörni 5a54a105fe Eliminated redundant rotation matrix calculations from updating shader parameters. 13 lat temu
  Lasse Öörni fbffe32fd8 Synchronized Direct3D renderer function signatures with OpenGL. 13 lat temu
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 lat temu
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. 13 lat temu
  Lasse Öörni 8cdc6f69d2 Properly clean up event handlers referring to a deleted object. 13 lat temu
  Lasse Öörni 2c5a034bf5 Fixed includes. 13 lat temu
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 lat temu
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 lat temu
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 lat temu
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 lat temu
  Lasse Öörni 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 lat temu
  Lasse Öörni e1bd04e5dd Store batch groups into a HashMap for slightly better performance. 13 lat temu
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 lat temu
  Lasse Öörni 0b7e840a30 Restored fullscreen quad method for deferred screen clear for some FPS gain. 14 lat temu
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
  Lasse Öörni f0951eed31 Simplified the FogParams shader parameter. 14 lat temu
  Lasse Öörni 7075513957 Cleaned up bloom shader code. 14 lat temu
  Lasse Öörni d76c21c4f2 Fixed postprocess rendertarget allocation divisor mode to use the viewport size, not the whole rendertarget. 14 lat temu
  Lasse Öörni 1f45d256f4 Time-based removal of unused occlusion and screen buffers. 14 lat temu
  Lasse Öörni 907c1670e3 Removed the G-buffer size restriction. A G-buffer matching the dimensions of the rendertarget will be allocated on demand. 14 lat temu
  Lasse Öörni 194e0f567c Fixed shader parameter overwrite with non-shadowed spot lights. 14 lat temu
  Lasse Öörni 7b293186cf Fixed point light shader parameter overwrite. 14 lat temu