提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
  Lasse Öörni 5062dbba42 Sanitate screenshot name in the samples to ensure saving it succeeds. Prepend the executable path properly. Flip image in OpenGL Graphics::TakeScreenShot() instead of having the user to do it. 12 年之前
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 年之前
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 年之前
  Lasse Öörni 39e13d49c8 Renamed the plane intercept parameter to "d" and reversed its sign so that it fits the conventional plane formula ax + by + cz + d = 0. 12 年之前
  Lasse Öörni 20b67638e3 Hack fix for render-to-texture failing on iOS. 12 年之前
  Lasse Öörni 7d4d956691 Check if GLES2 device supports 24-bit depth texture, or 24/8-bit depth+stencil through extensions. 12 年之前
  Lasse Öörni d723bef62b On OpenGL ES 2.0, create depth renderbuffers in explicit GL_DEPTH_COMPONENT16 format, as GL_DEPTH_COMPONENT is unsupported on some devices. Possibly a fix for #140. 12 年之前
  Lasse Öörni dbdfce095f If window is not resizable, do not maximize it at the default resolution (1024x768) to keep the border intact. 12 年之前
  Lasse Öörni 1c92bc3a09 Only find the DirectX SDK when compiling with Visual Studio, as the headers are incompatible with MinGW. Fixed export statements for MinGW. Closes #142. 12 年之前
  Jordan Patterson 1a49c6ebfc Add support for SDL2 GameControllers 12 年之前
  Lasse Öörni 8c26cf6c45 Export the NvOptimusEnablement variable to prefer NVIDIA GPU on switchable GPU systems. Closes #139. 12 年之前
  Lasse Öörni cadb503976 Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material. 12 年之前
  Yao Wei Tjong 姚伟忠 7f95216d3e Refactor to use new logging macros with formatting. 12 年之前
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 年之前
  Yao Wei Tjong 姚伟忠 d719baa38b Use on-demand shader evaluation for OpenGL as well. 12 年之前
  Lasse Öörni 721f70fe1a Fixed D3D9 build. Added borderless as a command line option and documented it. 12 年之前
  Alex Parlett a63ab49ac5 Added the ability to specify whether a window is borderless or not (decorated with borders); 12 年之前
  Lasse Öörni d1df925013 Added Image::GetSDLSurface() to avoid code duplication. Fixed crash from null image pointer in Graphics::CreateWindowIcon(). 12 年之前
  Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. 12 年之前
  Lasse Öörni cc4c4e6a79 Merge remote-tracking branch 'remotes/alexparlett/window-icon' 12 年之前
  Lasse Öörni 9752cbed1e Removed OpenGL scratch buffer allocation log spam, even in debug mode. 12 年之前
  Alex Parlett 2505149255 Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability 12 年之前
  Lasse Öörni 3abae76ec2 Use constant for number of draw buffers. 12 年之前
  Lasse Öörni a80793b901 Match desktop OpenGL behavior with Direct3D: check that fullscreen window size is a valid resolution and do not enter fullscreen mode if it isn't. Closes #52. 12 年之前
  Lasse Öörni f299c0d815 Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project". 12 年之前
  Lasse Öörni cfd2516000 Return window size for GetDesktopResolution() on mobile platforms due to possible SDL bug. 12 年之前
  Lasse Öörni 25c7aa53c3 Added GetDesktopResolution() to Graphics. 12 年之前
  Lasse Öörni 2fbe931cee Added SetWindowPosition() / GetWindowPosition() to Graphics. 12 年之前
  Lasse Öörni 6ad8a077aa Do not place any demands on OpenGL ES 2.0 color/depth configuration to allow running on eg. RGB_565 pixel format. 12 年之前