Commit History

作者 SHA1 備註 提交日期
  Lasse Öörni 08ac95dbf7 Fixed continuous collision detection to work with the compound shape. 13 年之前
  Lasse Öörni 51c9160eae Removed CCD Radius parameter for now as continuous collision detection is not supported for all collision shapes. 13 年之前
  Lasse Öörni 9ead094d5a Removed the physics world maximum timestep, as it is already governed by the Engine's minimum FPS. 13 年之前
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. 13 年之前
  Lasse Öörni 8edf0240a1 Migration to Bullet physics underway. Most of physics functionality & examples broken for now. 13 年之前
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 年之前
  Lasse Öörni cd00810139 Updated docs for upcoming release. 14 年之前
  Lasse Öörni f83b968576 To reduce Linux / NVIDIA performance issues, use another FBO for shadow rendering. Commit FBO changes only at SetDepthStencil(). 14 年之前
  Lasse Öörni 3afbeb83ea Added a documentation page on Unicode. 14 年之前
  Lasse Öörni a5681746e1 Added brief documentation on skeletal animation. 14 年之前
  Lasse Öörni 5dbf2b81f9 Added error logging for resource hash collision. 14 年之前
  Lasse Öörni 9e871c1987 Removed automatic viewport reset on setting rendertarget to eliminate redundant API calls. However Graphics::ResetRenderTargets() resets the viewport. 14 年之前
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 年之前
  Lasse Öörni ccbfe5babc Further documentation fixes. 14 年之前
  Lasse Öörni 700b9c6a02 Post-process documentation fix. 14 年之前
  Lasse Öörni 408d063cf5 Documentation edits. 14 年之前
  Lasse Öörni 7075513957 Cleaned up bloom shader code. 14 年之前
  Lasse Öörni a1c70a3476 Added bloom post-process effect. 14 年之前
  Lasse Öörni 5aa1a38a98 Added documentation for post-processing. 14 年之前
  Lasse Öörni 3a319a2231 Optimized parsing of numbers from strings. 14 年之前
  Lasse Öörni 97f1fbd7e1 Added relative scale flag to ParticleEmitter XML description file format. 14 年之前
  Lasse Öörni 75096fe6f9 Refactored screen-size rendertarget allocation in preparation for postprocessing. 14 年之前
  Lasse Öörni 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 年之前
  Lasse Öörni d892a120e7 Reverted the OpenGL viewport reset logic. 14 年之前
  Lasse Öörni 8c14956ebe Documentation update. 14 年之前
  Lasse Öörni f564e2bc83 Documentation update. 14 年之前
  Lasse Öörni b9ffb1fc2d Documentation tweaks. 14 年之前
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 年之前
  Lasse Öörni 31b2a692d5 Fixed multithreading documentation. 14 年之前
  Lasse Öörni 8f882f8225 Rewrote the zone ambient color gradient system. Now zones only define one ambient color, but look for neighbor zones' ambient colors when gradient mode is enabled. 14 年之前