Commit History

Author SHA1 Message Date
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 years ago
  Lasse Öörni 0b7e840a30 Restored fullscreen quad method for deferred screen clear for some FPS gain. 14 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni f0951eed31 Simplified the FogParams shader parameter. 14 years ago
  Lasse Öörni 7075513957 Cleaned up bloom shader code. 14 years ago
  Lasse Öörni d76c21c4f2 Fixed postprocess rendertarget allocation divisor mode to use the viewport size, not the whole rendertarget. 14 years ago
  Lasse Öörni 1f45d256f4 Time-based removal of unused occlusion and screen buffers. 14 years ago
  Lasse Öörni 907c1670e3 Removed the G-buffer size restriction. A G-buffer matching the dimensions of the rendertarget will be allocated on demand. 14 years ago
  Lasse Öörni 194e0f567c Fixed shader parameter overwrite with non-shadowed spot lights. 14 years ago
  Lasse Öörni 7b293186cf Fixed point light shader parameter overwrite. 14 years ago
  Lasse Öörni de2d2f58c9 Removed explicit HLSL register allocations to allow for defining more custom shader parameters. 14 years ago
  Lasse Öörni 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 years ago
  Lasse Öörni b9e62689f2 Freed up pixel shader uniforms. 14 years ago
  Lasse Öörni dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. 14 years ago
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 years ago
  Lasse Öörni c27ab40f7f Check needed OpenGL extensions more carefully. 14 years ago
  Lasse Öörni 6927daf567 Combined G-buffer shader interpolated variables. 14 years ago
  Lasse Öörni f9bfd4948f Shader refactoring. 14 years ago
  Lasse Öörni cbbf1a74f9 Fixed non-shadowed spotlights in light pre-pass rendering. 14 years ago
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. 14 years ago
  Lasse Öörni 2f48b9bbe4 Deferred shadow/spot matrices fix. 14 years ago
  Lasse Öörni ceee03d828 Light rendering fixes. 14 years ago
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 years ago
  Lasse Öörni abf00cafa9 Merged pixel shader uniforms. 14 years ago
  Lasse Öörni 998333b4b5 Fixed GCC build. 14 years ago
  Lasse Öörni 3cf25e801a Do not use "camera centered" coordinates for light calculations. 14 years ago
  Lasse Öörni bc5dd97e4b Allow 6 vertex lights. 14 years ago
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 years ago
  Lasse Öörni 1b08deec28 Fixed editor gizmo movement in local axes mode. 14 years ago
  Lasse Öörni bef427937c Lighting shader code cleanup. 14 years ago