Commit History

作者 SHA1 備註 提交日期
  Lasse Öörni 486867cb6c Added back the "view texture" feature to prevent the final rendertarget being possibly sampled during light pre-pass rendering. 14 年之前
  Lasse Öörni e5dca926cb Fixed possible negative specular lighting in OpenGL mode. 14 年之前
  Lasse Öörni c27ab40f7f Check needed OpenGL extensions more carefully. 14 年之前
  Lasse Öörni 8de93e90ad Removed unused shader code. 14 年之前
  Lasse Öörni 7008b59d96 Fixed missing null initialization for vertex light queue. 14 年之前
  Lasse Öörni 644c37a099 Mark light masks to G-buffer stencil for light culling. 14 年之前
  Lasse Öörni 4beeb72cd2 Disregard normals in billboard vertex lighting. 14 年之前
  Lasse Öörni f9bfd4948f Shader refactoring. 14 年之前
  Lasse Öörni cbbf1a74f9 Fixed non-shadowed spotlights in light pre-pass rendering. 14 年之前
  Lasse Öörni 2d8e33949a Fixed SM2 fallback mode light pre-pass rendering. 14 年之前
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. 14 年之前
  Lasse Öörni ceee03d828 Light rendering fixes. 14 年之前
  Lasse Öörni ac20c662e7 Fixed missing vertex lighting in light pre-pass material pass. 14 年之前
  Lasse Öörni c0d05666f8 Initial light volume rendering. 14 年之前
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 年之前
  Lasse Öörni fbdd44c3b8 Fixed comments. 14 年之前
  Lasse Öörni 04a7049bdf Slight optimizations in light-related operations. 14 年之前
  Lasse Öörni 8b61a23cd0 Updated to newest ODE from svn. 14 年之前
  Lasse Öörni bc5dd97e4b Allow 6 vertex lights. 14 年之前
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 年之前
  Lasse Öörni 929a37f782 Fixed uninitialized shadow batch zone. 14 年之前
  Lasse Öörni 4c3be1f600 Added List::Resize(). 14 年之前
  Lasse Öörni 8a52455faa Added shadow mask feature, which allows selective shadow casting by different lights. 14 年之前
  Lasse Öörni 0da41425b5 Fixed debug mode assert. 14 年之前
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 年之前
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 年之前
  Lasse Öörni b204b2031d Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate. 14 年之前
  Lasse Öörni f3b5dae787 Threaded occlusion check for the main view. 14 年之前
  Lasse Öörni db5fbec28f Get main view zones, occluders, lights and geometries using one octree query. 14 年之前
  Lasse Öörni d958692faf Further work item building optimizations. 14 年之前