Lasse Öörni
|
7ea084bc4b
Added missing DebugNew.h includes.
|
13 years ago |
Lasse Öörni
|
a85817a355
Reverted to joint world space positioning for reliability.
|
13 years ago |
Lasse Öörni
|
cc3ee34f58
Increased occlusion buffer depth bias.
|
14 years ago |
Lasse Öörni
|
8f882f8225
Rewrote the zone ambient color gradient system. Now zones only define one ambient color, but look for neighbor zones' ambient colors when gradient mode is enabled.
|
14 years ago |
Lasse Öörni
|
1b08deec28
Fixed editor gizmo movement in local axes mode.
|
14 years ago |
Lasse Öörni
|
8a52455faa
Added shadow mask feature, which allows selective shadow casting by different lights.
|
14 years ago |
Lasse Öörni
|
8a57a3ee18
Threaded ray query.
|
14 years ago |
Lasse Öörni
|
5f65f9a530
Dirty the zone if its priority changes.
|
14 years ago |
Lasse Öörni
|
bdc29caebd
Reverted to AngelScript 2.21.1 because of crash with VariantMap.
|
14 years ago |
Lasse Öörni
|
2b57762508
Added zone property for Drawables in the script API where applicable.
|
14 years ago |
Lasse Öörni
|
00cca6b83c
Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings.
|
14 years ago |
Lasse Öörni
|
10ad7a3dd2
Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation.
|
14 years ago |
Lasse Öörni
|
6dd8679214
Further attribute reorganization.
|
14 years ago |
Lasse Öörni
|
3576a81993
Initial node/component attribute editing.
|
14 years ago |
Lasse Öörni
|
84d70dcbe7
Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update.
|
14 years ago |
Lasse Öörni
|
7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
|
14 years ago |
Lasse Öörni
|
2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
|
14 years ago |
Lasse Öörni
|
7c45da5588
Import new code.
|
14 years ago |