Commit History

Author SHA1 Message Date
  Lasse Öörni 66a860144a Added separate Equals() function to Vector & Quaternion classes to perform comparison with epsilon. Equality operator does not use epsilon. This optimizes network sync somewhat. 13 years ago
  Lasse Öörni 8455ba5ce0 Adjusted attribute order in editor. 13 years ago
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. 13 years ago
  Lasse Öörni e8974fae47 NinjaSnowWar single player mode fixed to work with Bullet physics. 13 years ago
  Lasse Öörni 3bb70d065e Draw debug geometry for individual RigidBodies or CollisionShapes. 13 years ago
  Lasse Öörni 187f179af6 Exposed missing physics enums to script. 13 years ago
  Lasse Öörni 402bf1f59e Fixed possible incorrect cylinder shape size assignment. 13 years ago
  Lasse Öörni 2c535ab11a Refactored back to using only CollisionShape component, which has an enum for the shape type. Restored the SetBox(), SetSphere() etc. API for CollisionShape. 13 years ago
  Lasse Öörni 90f2a80612 Added heightfield & convex hull shapes. 13 years ago
  Lasse Öörni 731dc2d6ca Optimized collision shape update to not recreate the whole compound shape every time something changes. 13 years ago
  Lasse Öörni 70d95e7ae6 Added ConeShape & TriangleMeshShape. 13 years ago
  Lasse Öörni 3d273cc15e Added more basic collision shapes. 13 years ago
  Lasse Öörni 567375b7a0 Use Bullet local scaling instead of recreating the collision shape when node scale changes. 13 years ago
  Lasse Öörni ee3095e603 Added box collision shape. 13 years ago
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. 13 years ago
  Lasse Öörni 8edf0240a1 Migration to Bullet physics underway. Most of physics functionality & examples broken for now. 13 years ago
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 years ago
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 years ago
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 years ago
  Lasse Öörni 9d077e78a8 Code cleanup. 14 years ago
  Lasse Öörni a32f0f1c26 Fixed rotation of the axes model. 14 years ago
  Lasse Öörni 4c03639fed Explicitly register CollisionShapes to the physics world to avoid a recursive scene query when drawing physics debug geometry. 14 years ago
  Lasse Öörni 26618f0705 Further optimization of physics trimesh debug geometry drawing. 14 years ago
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 years ago
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 years ago
  Lasse Öörni 6f5f3c252b Specify diameter instead of radius for sphere, capsule and cylinder CollisionShapes so that switching between shape types is more intuitive. 14 years ago
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 years ago
  Lasse Öörni 0298cd3e00 Removed assumptions of root node's identity transform. 14 years ago