Lasse Öörni
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32fa940130
Handle world transform update of parented RigidBodies correctly.
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13 years ago |
Lasse Öörni
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e8974fae47
NinjaSnowWar single player mode fixed to work with Bullet physics.
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13 years ago |
Lasse Öörni
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187f179af6
Exposed missing physics enums to script.
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13 years ago |
Lasse Öörni
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2c535ab11a
Refactored back to using only CollisionShape component, which has an enum for the shape type. Restored the SetBox(), SetSphere() etc. API for CollisionShape.
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13 years ago |
Lasse Öörni
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90f2a80612
Added heightfield & convex hull shapes.
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13 years ago |
Lasse Öörni
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731dc2d6ca
Optimized collision shape update to not recreate the whole compound shape every time something changes.
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13 years ago |
Lasse Öörni
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70d95e7ae6
Added ConeShape & TriangleMeshShape.
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13 years ago |
Lasse Öörni
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3d273cc15e
Added more basic collision shapes.
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13 years ago |
Lasse Öörni
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ee3095e603
Added box collision shape.
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13 years ago |
Lasse Öörni
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1841169cb2
Fixed missing CollisionGeometryData code.
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13 years ago |
Lasse Öörni
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8edf0240a1
Migration to Bullet physics underway. Most of physics functionality & examples broken for now.
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13 years ago |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
Lasse Öörni
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1b08deec28
Fixed editor gizmo movement in local axes mode.
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14 years ago |
Lasse Öörni
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9d077e78a8
Code cleanup.
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14 years ago |
Lasse Öörni
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a32f0f1c26
Fixed rotation of the axes model.
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14 years ago |
Lasse Öörni
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90596a064a
Use a memory pool in OGLGraphics for discard lock buffers.
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14 years ago |
Lasse Öörni
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b6e09d2655
Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates.
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14 years ago |
Lasse Öörni
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6f5f3c252b
Specify diameter instead of radius for sphere, capsule and cylinder CollisionShapes so that switching between shape types is more intuitive.
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14 years ago |
Lasse Öörni
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3f7fffbf49
Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance().
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14 years ago |
Lasse Öörni
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10ad7a3dd2
Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation.
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14 years ago |
Lasse Öörni
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6dd8679214
Further attribute reorganization.
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14 years ago |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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14 years ago |
Lasse Öörni
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b694ad047e
Refactored interest management into the NetworkPriority component.
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14 years ago |
Lasse Öörni
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1c154ef17e
Uncommented the package file download test from TestScene.as.
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14 years ago |
Lasse Öörni
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84d70dcbe7
Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update.
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14 years ago |
Lasse Öörni
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ee9b6cc0f8
Renamed the script PostLoad() to FinishUpdate().
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14 years ago |
Lasse Öörni
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7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
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14 years ago |
Lasse Öörni
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07fda9f32e
Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts.
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14 years ago |
Lasse Öörni
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1c26218eeb
Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many.
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14 years ago |
Lasse Öörni
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565de1ad02
Moved some of StringUtils functions to the String class.
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14 years ago |