urho3d-travis-ci
|
1151b8a2d6
Travis CI: bump copyright to 2020.
|
6 år sedan |
urho3d-travis-ci
|
a476f0c401
Travis CI: bump copyright to 2019.
|
7 år sedan |
urho3d-travis-ci
|
70049ba582
Travis CI: bump copyright to 2018.
|
8 år sedan |
Yao Wei Tjong 姚伟忠
|
c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
|
8 år sedan |
Yao Wei Tjong 姚伟忠
|
ca97fd9b9b
Clang-Tidy - modernize-use-auto.
|
8 år sedan |
Eugene Kozlov
|
5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
|
8 år sedan |
urho3d-travis-ci
|
ee054a1507
Travis CI: bump copyright to 2017.
|
9 år sedan |
Lasse Öörni
|
bc1926eea3
Fade other animations in AnimationController::PlayExclusive() only if starting the new animation succeeded. Thanks to orefkov. Closes #1703.
|
9 år sedan |
1vanK
|
eda96cd128
Add AnimationController::IsPlaying(layer) method
|
9 år sedan |
Lasse Öörni
|
00f0a87dc5
Stop existing weight fade when AnimationController::SetWeight() is called, to ensure the set weight is not overridden one frame later. Closes #1583.
|
9 år sedan |
Lasse Öörni
|
341f2d9b48
Normalize slash / backslash when AnimationController queries for existence of an animation state. Closes #1537.
|
9 år sedan |
Lasse Öörni
|
33bea5392d
Rename AnimationBlendingMode to AnimationBlendMode for brevity and similarity with Graphics class BlendMode. Rename ABM_OVERRIDE to ABM_LERP. Implement weight to additive blending. Serialize blend mode over network for AnimationController.
|
9 år sedan |
Ivan K
|
4e1eb4df74
AniamtionCotrol supports animation blending
|
9 år sedan |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 år sedan |
Ivan K
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
|
10 år sedan |
Ivan K
|
3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
|
10 år sedan |
Ivan K
|
212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
|
10 år sedan |
Ivan K
|
4bcbae61fe
HANDLER -> URHO3D_HANDLER
|
10 år sedan |
Lasse Öörni
|
d66e8787e3
Only find AnimationController states using the animation's resource name (instead of user-supplied) to avoid potential ambiguous/unsanitated resource names leading to creation of duplicate animation states.
|
10 år sedan |
Lasse Öörni
|
9b41a9974c
Safeguard against animation state or its node getting removed during trigger processing. Iterate using indices instead of iterator in AnimationController::Update() so that adding animation while iterating doesn't cause potential illegal memory access. Fixes #885.
|
10 år sedan |
Lasse Öörni
|
634393d7c8
Add network replication for animations' removeOnCompletion flag. Add GetRemoveOnCompletion(). Add Lua binding for removeOnCompletion. Fix missing AngelScript binding for GetFadeTime().
|
10 år sedan |
Lasse Öörni
|
29b178914c
Merged hjmediastudios/master. Adds removeOnCompletion functionality to AnimationController.
|
10 år sedan |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 år sedan |
Lasse Öörni
|
52b739e2a4
Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal.
|
10 år sedan |
Lasse Öörni
|
3e930c5a6f
Added IsAtEnd() function to AnimationController.
|
10 år sedan |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
11 år sedan |
Yao Wei Tjong 姚伟忠
|
f719e3a429
Remove explicit inclusion of precompiled header file.
|
11 år sedan |
Yao Wei Tjong 姚伟忠
|
359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
|
11 år sedan |
Yao Wei Tjong 姚伟忠
|
0a2e601307
Change the include path for Precompiled header to fix MSVC build.
|
11 år sedan |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
11 år sedan |