Commit History

Autor SHA1 Mensaxe Data
  Eugene Kozlov d1ad98d067 Fix inconsistent window mode transitions. %!s(int64=5) %!d(string=hai) anos
  Eugene Kozlov 27216959ee Extract copy-paste from Graphics into common place. %!s(int64=5) %!d(string=hai) anos
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. %!s(int64=6) %!d(string=hai) anos
  SirNate0 f2af8c7bb9 Added highDPI to logging during window creation. %!s(int64=6) %!d(string=hai) anos
  PredatorMF 501f3a5c9a Fix D3D11 window not switching to correct monitor %!s(int64=6) %!d(string=hai) anos
  ab4daa f3f40dce84 The array size is insufficient %!s(int64=6) %!d(string=hai) anos
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. %!s(int64=7) %!d(string=hai) anos
  SuperWangKai 87e38f4d67 Log which adapter used for DX11 (#2365) %!s(int64=7) %!d(string=hai) anos
  Rokas Kupstys d9d51b9c27 Rename ClearMode to ClearTarget. %!s(int64=7) %!d(string=hai) anos
  Rokas Kupstys b4dec95887 Rename ClearFlag to ClearMode and fix lua bindings. %!s(int64=7) %!d(string=hai) anos
  Rokas Kupstys 6ed3e46646 FlagSet<> update: %!s(int64=7) %!d(string=hai) anos
  Rokas Kupstys 966590d8e7 Use FlagSet<> for storing masks. %!s(int64=7) %!d(string=hai) anos
  Eugene Kozlov b78992ba43 Fix crash in DX11 when current render target is passed into Graphics::SetTexture. %!s(int64=7) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 6d08bcd8c0 Clang-Tidy - hicpp-member-init. %!s(int64=7) %!d(string=hai) anos
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. %!s(int64=8) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 949af7adc7 Add another new log level (TRACE) for verbose tracing. %!s(int64=8) %!d(string=hai) anos
  Eugene Kozlov de249a1963 Remove casts around nullptr. %!s(int64=8) %!d(string=hai) anos
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. %!s(int64=8) %!d(string=hai) anos
  Lasse Öörni 18df5b8525 Also send highdpi parameter in window resize event on D3D9/D3D11 to match OpenGL behavior. %!s(int64=8) %!d(string=hai) anos
  Lasse Öörni fb6492a948 Reposition the window also in borderless mode if it's sized as large as the monitor bounds. %!s(int64=8) %!d(string=hai) anos
  Pengfei Li 353fc4d7b3 Consider the initial position for the borderless window %!s(int64=8) %!d(string=hai) anos
  PredatorMF 1bbcdbc42e Add missing monitor/refresh rate members initialization %!s(int64=8) %!d(string=hai) anos
  Lasse Öörni 90e95ab2e3 Update documentation. Add contributor credit. Minor code comment fixes. %!s(int64=8) %!d(string=hai) anos
  PredatorMF 7190e053c4 Fix fullscreen mode not using the correct monitor %!s(int64=8) %!d(string=hai) anos
  PredatorMF 2bef979152 Add monitor and refreshrate parameters to E_SCREENMODE %!s(int64=8) %!d(string=hai) anos
  PredatorMF 11c8bf9d16 Fix DX11 renderer with monitor/refresh rate options %!s(int64=8) %!d(string=hai) anos
  Lasse Öörni 0cc2bf595e Fix multisample quality handling on D3D11 feature level 10.0. Closes #1792. %!s(int64=9) %!d(string=hai) anos
  TheComet be4dc04f9a Removing SDL_INIT_NOPARACHUTE, it does nothing in SDL 2.x %!s(int64=9) %!d(string=hai) anos
  TheComet 10c878b42b fixes #1781 - Moved SDL_Init() into Context class %!s(int64=9) %!d(string=hai) anos
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. %!s(int64=9) %!d(string=hai) anos