Commit History

Автор SHA1 Съобщение Дата
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. преди 6 години
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. преди 7 години
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. преди 8 години
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. преди 9 години
  1vanK 2a703a5ab1 Add engine parameters const преди 9 години
  Lasse Öörni b8d55583f7 Squashed commit of the following: преди 9 години
  Lasse Öörni 77cabf9bff Remove "PS" from Roughness & Metallic uniform names. преди 9 години
  Lasse Öörni 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. преди 9 години
  Lasse Öörni ed8740428c Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163. преди 9 години
  Lasse Öörni 19f3b0f120 Merge branch 'master' into vertexdeclaration преди 9 години
  Lasse Öörni 2e44b0b350 Squashed commit of the following: преди 9 години
  Lasse Öörni 06d8ea602d Move legacy vertex element information to GraphicsDefs.cpp so that it doesn't have to be repeated for different graphics APIs. преди 9 години
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. преди 10 години
  Nick Royer 360328d2d1 Added inverse view matrix преди 10 години
  Lasse Öörni 6a3bbb8aab Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file. преди 10 години
  Xavier Maupeu cf501d9585 add functions in Renderer to set shadow softness and VSM shadow parameters преди 10 години
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. преди 10 години
  Lasse Öörni e2afa34bb7 Refactor Technique to not use HashTable for passes, but instead a vector with dynamically allocated pass indices. HashTable class removed as there were no other uses for it, and it was programmer-unfriendly compared to HashMap. преди 10 години
  Lasse Öörni e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. преди 10 години
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. преди 11 години
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. преди 11 години
  Lasse Öörni 40f2229954 Specify extern also in .cpp file to fix error on MinGW. Normalize order of extern and dllexport/import. преди 11 години
  Lasse Öörni 5c4dcf8035 Add export specifier to objects in GraphicsDefs and make them const. Fixes #621. преди 11 години
  Lasse Öörni 6fc05e9373 Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use. преди 11 години
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. преди 11 години
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. преди 11 години
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. преди 11 години
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. преди 11 години