urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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преди 6 години |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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преди 7 години |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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преди 8 години |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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преди 9 години |
1vanK
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2a703a5ab1
Add engine parameters const
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преди 9 години |
Lasse Öörni
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b8d55583f7
Squashed commit of the following:
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преди 9 години |
Lasse Öörni
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77cabf9bff
Remove "PS" from Roughness & Metallic uniform names.
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преди 9 години |
Lasse Öörni
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7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
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преди 9 години |
Lasse Öörni
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ed8740428c
Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163.
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преди 9 години |
Lasse Öörni
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19f3b0f120
Merge branch 'master' into vertexdeclaration
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преди 9 години |
Lasse Öörni
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2e44b0b350
Squashed commit of the following:
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преди 9 години |
Lasse Öörni
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06d8ea602d
Move legacy vertex element information to GraphicsDefs.cpp so that it doesn't have to be repeated for different graphics APIs.
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преди 9 години |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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преди 10 години |
Nick Royer
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360328d2d1
Added inverse view matrix
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преди 10 години |
Lasse Öörni
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6a3bbb8aab
Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file.
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преди 10 години |
Xavier Maupeu
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cf501d9585
add functions in Renderer to set shadow softness and VSM shadow parameters
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преди 10 години |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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преди 10 години |
Lasse Öörni
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e2afa34bb7
Refactor Technique to not use HashTable for passes, but instead a vector with dynamically allocated pass indices. HashTable class removed as there were no other uses for it, and it was programmer-unfriendly compared to HashMap.
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преди 10 години |
Lasse Öörni
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e106f1b389
D3D11 clip plane support. Check that multisample level is supported. Various shader fixes.
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преди 10 години |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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преди 11 години |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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преди 11 години |
Lasse Öörni
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40f2229954
Specify extern also in .cpp file to fix error on MinGW. Normalize order of extern and dllexport/import.
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преди 11 години |
Lasse Öörni
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5c4dcf8035
Add export specifier to objects in GraphicsDefs and make them const. Fixes #621.
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преди 11 години |
Lasse Öörni
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6fc05e9373
Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use.
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преди 11 години |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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преди 11 години |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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преди 11 години |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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преди 11 години |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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преди 11 години |