Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Lasse Öörni 9132ea611c Removed shadow bias adjustment according to shadow map resolution, as it causes the amount of "peter panning" to change. 12 yıl önce
  Lasse Öörni d35f3b5035 Removed duplicate error message from ScriptCompiler when script compilation fails. 12 yıl önce
  Lasse Öörni af8825047a Started work on node/component enable & disable. 13 yıl önce
  Lasse Öörni a40fead7dc Updated license for the new year. 13 yıl önce
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 yıl önce
  Lasse Öörni 7d930b62f8 Added missing specular mapped material techniques. 13 yıl önce
  Lasse Öörni c7fe3c37bd Added sound listener component whose position is automatically taken into account by Audio subsystem. 13 yıl önce
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 yıl önce
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 yıl önce
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 yıl önce
  Lasse Öörni 8af8edd603 Android compile fixes. 13 yıl önce
  Lasse Öörni 2c5a034bf5 Fixed includes. 13 yıl önce
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 yıl önce
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 yıl önce
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 yıl önce
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 yıl önce
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 yıl önce
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 yıl önce
  Lasse Öörni 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 14 yıl önce
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. 14 yıl önce
  Lasse Öörni 8968ce2609 Clamp light color to positive, as the result of negative color is erratic and depends on blend mode. 14 yıl önce
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 yıl önce
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 yıl önce
  Lasse Öörni f9bfd4948f Shader refactoring. 14 yıl önce
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. 14 yıl önce
  Lasse Öörni ceee03d828 Light rendering fixes. 14 yıl önce
  Lasse Öörni c0d05666f8 Initial light volume rendering. 14 yıl önce
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 yıl önce