Commit History

Auteur SHA1 Bericht Datum
  Lasse Öörni a40fead7dc Updated license for the new year. 13 jaren geleden
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 jaren geleden
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 jaren geleden
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 jaren geleden
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 jaren geleden
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 jaren geleden
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. 13 jaren geleden
  Lasse Öörni 7ed9a4815d More complete multi-FBO implementation. 14 jaren geleden
  Lasse Öörni f83b968576 To reduce Linux / NVIDIA performance issues, use another FBO for shadow rendering. Commit FBO changes only at SetDepthStencil(). 14 jaren geleden
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 jaren geleden
  Lasse Öörni 69a78da8df Switched to GLFW 3.0. 14 jaren geleden
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 jaren geleden
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 jaren geleden
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 jaren geleden