Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni d06ffe1445 Merge pull request #680 from urho3d/render-refactor 10 years ago
  Lasse Öörni 006c17f78e Added command line & engine startup option to disable OpenGL 3. 10 years ago
  Yao Wei Tjong 姚伟忠 10e18da92e Slightly improve code size and startup speed for Emscripten platform. 10 years ago
  Lasse Öörni 988f1fdc33 Merge branch 'master' into render-refactor 10 years ago
  Yao Wei Tjong 姚伟忠 0fe597223f Add initial support for integration tests on Emscripten platform. 10 years ago
  Lasse Öörni 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 10 years ago
  Lasse Öörni aa2f27bc73 Do not use the mobile framerate limit on Emscripten as frame limiting to 60fps will be choppy. Rather rely on vsync. 11 years ago
  Yao Wei Tjong 姚伟忠 e076d037c6 Minor convention and code clean up. 11 years ago
  hdunderscore ee00a78d2b - Fixed hidden OS cursor behaviour in Emscripten. 11 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 years ago
  Yao Wei Tjong 姚伟忠 2906365c97 Simplify the resource prefix path engine parameter handling. 11 years ago
  Yao Wei Tjong 姚伟忠 1b2dcac1d2 Add new URHO3D_MACOSX_BUNDLE build option to build bundled apps on OSX. 11 years ago
  Lasse Öörni 4a0e293cd0 If resource prefix path is specified via engine startup map, add trailing slash similarly as when reading it from the environment. Closes #612. 11 years ago
  Lasse Öörni b6caeb02a5 Document depth rendering. Disable depth write when sampling a HW depth texture. Disable stencil optimizations when using a custom depth texture, as in that case stencil channel availability can't be guaranteed. Changed -renderpath command line option to use the full resource name instead of defaulting to the RenderPaths directory. Removed test code from ForwardHWDepth renderpath. Closes #597. 11 years ago
  Lasse Öörni 6fc05e9373 Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use. 11 years ago
  Yao Wei Tjong 姚伟忠 cffcd1e07f Revise the log message when the resource prefix path is not set. 11 years ago
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 years ago