Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni c7fe3c37bd Added sound listener component whose position is automatically taken into account by Audio subsystem. 13 lat temu
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 lat temu
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 lat temu
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 lat temu
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 lat temu
  Lasse Öörni 8af8edd603 Android compile fixes. 13 lat temu
  Lasse Öörni 2c5a034bf5 Fixed includes. 13 lat temu
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 lat temu
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 lat temu
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 lat temu
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 lat temu
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 lat temu
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 lat temu
  Lasse Öörni 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 14 lat temu
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. 14 lat temu
  Lasse Öörni 8968ce2609 Clamp light color to positive, as the result of negative color is erratic and depends on blend mode. 14 lat temu
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 lat temu
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 lat temu
  Lasse Öörni f9bfd4948f Shader refactoring. 14 lat temu
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. 14 lat temu
  Lasse Öörni ceee03d828 Light rendering fixes. 14 lat temu
  Lasse Öörni c0d05666f8 Initial light volume rendering. 14 lat temu
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 lat temu
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 lat temu
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 lat temu
  Lasse Öörni 79c229b67e For global per-frame light sorting, give priority to directional lights so that they will most likely be combined with the ambient pass. 14 lat temu
  Lasse Öörni 4c3be1f600 Added List::Resize(). 14 lat temu
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 lat temu
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 lat temu