Histórico de commits

Autor SHA1 Mensagem Data
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 anos atrás
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 anos atrás
  Lasse Öörni b35fed22ce Fixed erroneous capitalization. 13 anos atrás
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 anos atrás
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 anos atrás
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. 13 anos atrás
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 anos atrás
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 anos atrás
  Lasse Öörni 510c606b3d Removed the redundant GetString() functions from XMLElement. 14 anos atrás
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 anos atrás
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 anos atrás
  Lasse Öörni f9bfd4948f Shader refactoring. 14 anos atrás
  Lasse Öörni b90ceaf4d1 Initial preparation for light pre-pass rendering. 14 anos atrás
  Lasse Öörni 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 anos atrás
  Lasse Öörni aec8534665 Fixed resource dump display. 14 anos atrás
  Lasse Öörni 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 anos atrás
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 anos atrás
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 anos atrás
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. 14 anos atrás
  Lasse Öörni 40c8306691 Added triple buffering option. On OpenGL it is a no-op. 14 anos atrás
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. 14 anos atrás
  Lasse Öörni af2b4311dc Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript. 14 anos atrás
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 anos atrás
  Lasse Öörni 7da01092b6 Renamed ShaderProgram to ShaderVariation. 14 anos atrás
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. 14 anos atrás
  Lasse Öörni f3859c1ed7 Added documentation about containers. 14 anos atrás
  Lasse Öörni d69efd65f0 Container library fixes. 14 anos atrás
  Lasse Öörni 565de1ad02 Moved some of StringUtils functions to the String class. 14 anos atrás
  Lasse Öörni 7c45da5588 Import new code. 14 anos atrás