Wei Tjong Yao
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f5aa8898da
Fixed UIElement's SetParent() method which was exposed to the Script API with wrong signature previously. Added drag-and-drop support for UI-element in Editor app.
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12 ani în urmă |
Wei Tjong Yao
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da08a0b451
Added New reset-to-default icon in the Attribute Editor. Fixed the reset-to-default functionality to call ApplyAttributes() method after modifying the attribute values.
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12 ani în urmă |
Lasse Öörni
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0ef6e3f135
Added profiling blocks to shader loading.
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12 ani în urmă |
Wei Tjong Yao
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 ani în urmă |
Lasse Öörni
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abae3414ac
Applied camera constness patch from Erik Beran.
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12 ani în urmă |
Lasse Öörni
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3dac8c7a59
Added setInstanceDefault parameter also to binary serialization.
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12 ani în urmă |
Wei Tjong Yao
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9bfb0019e3
Added logic to filter UI-style and implicit attributes from UI serialization result. Added logic to let Attribute Inspector to recognize derived values from UI-style file (so, only user modified and programmatically modified attributes are displayed using 'modified color'). Enhanced UI style file processing to support derived 'style' (see how 'ListView' style is derived from 'ScrollView' style and 'CloseButton' derived from 'Button' in file 'DefaultStyle.xml' as examples). Enhanced Serializable class to support instance-level default values (used in XML serialization filtering and also in Editor app). Enhanced Context class to support update of class-level default values during object registration in UIElement's descendant classes. Verified and fixed the attribute default values in RegisterObject() method for all UIElement's descendant classes. Added new method in XMLElement to remove attribute. Exposed new methods to Script API accordingly.
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12 ani în urmă |
Lasse Öörni
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56fbf5a1e9
Added attributes to Text3D.
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12 ani în urmă |
Lasse Öörni
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5bd757850f
Added functionality to Text3D. Attributes yet missing.
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12 ani în urmă |
Lasse Öörni
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9132ea611c
Removed shadow bias adjustment according to shadow map resolution, as it causes the amount of "peter panning" to change.
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12 ani în urmă |
Wei Tjong Yao
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832ef7ddfd
Fixed XPath query result integration with existing XMLElement class (XMLElement constructed from XPath query result should be abled to traverse up/down document tree as if it is a 'normal' XMLElement). Added feature to auto-add variable into XPath variables set based on pre-formatted variable string. Modified 3rd-party PugiXML library to have a proper xpath_node copy-constructor. Fixed UI.h to build under GCC.
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12 ani în urmă |
Lasse Öörni
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379d786da4
Fixed NinjaSnowWar assets to use 1m world unit.
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12 ani în urmă |
Wei Tjong Yao
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342db6f72b
Fixed indentation calculation for vertically layout UI-element parent. Fixed LineEdit indentation handling on internal objects. Added and exposed functions to determine whether UI-element size is fixed.
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12 ani în urmă |
Wei Tjong Yao
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21a2a008fa
Fixed UI-element debug draw being clipped by clip-border.
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12 ani în urmă |
Wei Tjong Yao
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5d698d9ad1
Turned on XPath feature in pugixml thirdparty library. Added new XPath query and resultset wrapper classes and exposed them to Script. Reimplemented UI-element serialization filtering function using XPath query.
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12 ani în urmă |
Lasse Öörni
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362e6a6f95
Added functionality to NavigationMesh.
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12 ani în urmă |
Wei Tjong Yao
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17714cb198
Further fine tuning on the UI subsystem.
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12 ani în urmă |
Lasse Öörni
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 ani în urmă |
Wei Tjong Yao
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05fd7419a7
Fixed UI-element debug draw overdrawing the modal element and menu popup. Refactored UI subsystem to support multiple modal elements and auto-dismissal of modal elements when ESC is pressed. The 'Is Modal' attribute of Window UI-element type can be tested in Editor.
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12 ani în urmă |
Lasse Öörni
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3fac48401a
Added support for partial navmesh rebuild.
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12 ani în urmă |
Wei Tjong Yao
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712de11c99
Debug draw UI-elements in Editor.
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12 ani în urmă |
Lasse Öörni
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be3b304836
Added batch files to start the navigation example.
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12 ani în urmă |
Lasse Öörni
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c11f65dfea
Added FindPath() function to NavigationMesh.
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12 ani în urmă |
Lasse Öörni
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03dce6b988
Serialize navigation data along with the scene.
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12 ani în urmă |
Wei Tjong Yao
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1c38290e77
Added functionality to select UI-elements by using cursor (Only enabled elements at this moment). Changed implementation of creating new component so that it also works for multi-edit nodes.
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12 ani în urmă |
Lasse Öörni
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0e713bd509
Generate Recast/Detour data.
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12 ani în urmă |
Wei Tjong Yao
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1230087620
Implemented all the common edit functionalities under 'Edit' menu for UI-element with undo/redo support. Exposed Variant's SetUInt() and GetUInt() to script. Enhanced UIElement's CreateChild() and LoadXML() to insert newly created child at the request child index, added new FindChild() method and exposed it. Added new XMLElement's SetUInt() and GetUInt() methods and exposed them. Simplified the Menu's hover logic to resolve stability issue.
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12 ani în urmă |
Lasse Öörni
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b45fac020f
Applied AssetImporter & MathAPI patch from primitivewaste.
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12 ani în urmă |
Wei Tjong Yao
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d5ddc3b3d6
Implemented 'Create new UI Element' functionality in the editor with undo/redo support. Some cosmetic changes in editor. Enhanced UI Script API to be able to define element event sender. Enhanced Menu to auto popup child menu when parent menu item is being hovered.
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12 ani în urmă |
Lasse Öörni
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5375254f0b
Exposed functions to create nodes & components with specified IDs. This should make it unnecessary to handle ID rewriting in undo/redo.
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12 ani în urmă |