Commit History

作者 SHA1 備註 提交日期
  Lasse Öörni a5ff4f43c6 Avoid calling asGetActiveContext() in template functions, as it might result in undefined symbol when used in application code with shared library Urho3D build. Make GetScriptContext() safe to call when it would return null. Provide function GetActiveASContext() (in ScriptInstance.h) as a wrapper. 8 年之前
  Lasse Öörni 883b5105cb Merge branch 'master' into update-angelscript 9 年之前
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 年之前
  Lasse Öörni dae1c615a9 Initial work to update to AngelScript 2.31.2. 9 年之前
  Lasse Öörni a2d26d8797 AngelScript ScriptInstance attribute storage during hot reload. Also restores attributes for later use if hot reload resulted in an error and inability to recreate the object right away. Closes #1291. 9 年之前
  Lasse Öörni d1096470d5 Execute DelayedStart() in ScriptInstance, LuaScriptInstance & LogicComponent before first FixedUpdate() if it comes sooner than Update(). Fix long-standing bug in NinjaSnowWar where the ninja orientation would be overwritten by yaw=0 from controls. 9 年之前
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 年之前
  Lasse Öörni a9e62241a7 Unify fixed update source handling in ScriptInstance, LuaScriptInstance & LogicComponent. It can now be either PhysicsWorld or PhysicsWorld2D. Remove auto-creation of PhysicsWorld from ScriptInstance, as LogicComponent or LuaScriptInstance don't do that either, and the ScriptInstance can not known whether PhysicsWorld or PhysicsWorld2D should be created. 10 年之前
  Lasse Öörni 7afc3cd9ce HasSubscribedToEvent() exposed to scripting. Closes #1122. 10 年之前
  JSandusky 0994584506 Add protected check to script variable population 10 年之前
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 年之前
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 年之前
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 年之前
  Ivan K 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 年之前
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 年之前
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 年之前
  Ivan K f954325243 HANDLER_USERDATA -> URHO3D_HANDLER_USERDATA 10 年之前
  aster2013 3a948899a7 Add type info, remove BASEOBJECT macro, now user can use type info check object type. for example: 10 年之前
  Yao Wei Tjong 姚伟忠 8652de217d Rename Source/Urho3D/Script to Source/Urho3D/AngelScript. 10 年之前