Historial de Commits

Autor SHA1 Mensaje Fecha
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. hace 13 años
  Lasse Öörni ec07e6c524 Started work toward renderpath programmability. hace 13 años
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. hace 13 años
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. hace 13 años
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. hace 13 años
  Lasse Öörni 013e4dc833 Fixed camera viewmask not being used. hace 13 años
  Lasse Öörni 2dd1c8b040 Moved UpdateGeometries() which actually performs animated model skinning into View::Render() to allow for custom animation control as a response to E_POSTRENDERUPDATE event. hace 13 años
  Lasse Öörni 2c71349d16 Use identity projection when drawing full screen quads to eliminate float accuracy errors. hace 13 años
  Lasse Öörni e0e9487721 Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues. hace 13 años
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. hace 13 años
  Lasse Öörni 401d5348d8 Do not draw a shadow for an object if its draw distance is exceeded. hace 13 años
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. hace 13 años
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
  Lasse Öörni c64dfb114e Added back polygon fill mode. hace 13 años
  Lasse Öörni 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. hace 13 años
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. hace 13 años
  Lasse Öörni 2a0aae070a Started work on terrain. hace 13 años
  Lasse Öörni 92510672f7 Serialize also skinned decals. hace 13 años
  Lasse Öörni 6643bf7717 Started work on skinned decals. hace 13 años
  Lasse Öörni 91c7374e28 Started work on decals. hace 13 años
  Lasse Öörni 3483a3bc8a Removed ineffective scissor test setting. hace 13 años
  Lasse Öörni e645875fd6 Moved maximum cascade check to Renderer. hace 13 años
  Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. hace 13 años
  Lasse Öörni f0263df91d Use a traditional color clear on OpenGL ES for better performance. hace 13 años
  Lasse Öörni 83fd09002e Fixed used vertex range check. hace 13 años
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. hace 13 años
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. hace 13 años
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. hace 13 años
  Lasse Öörni 1d28db07a6 Fixed comment. hace 13 años
  Lasse Öörni 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. hace 13 años