提交历史

作者 SHA1 备注 提交日期
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 年之前
  Yao Wei Tjong 姚伟忠 c7a0149dc9 Another sweep for tvOS conditional code branch. 8 年之前
  Yao Wei Tjong 姚伟忠 75b8420a31 Initial work for porting Urho3D to AppleTV platform. 10 年之前
  Lasse Öörni 13cfad66ef RaycastVehicle code / comments formatting and AngelScript fix. RegisterRaycastVehicleLibrary function removed and class registration performed as part of Physics library initialization instead. 8 年之前
  Sergey Lapin 18868d74c9 Bullet RaycastVehicle support 8 年之前
  Lasse Öörni 218f48ea98 Add lowdpi command line option to force low DPI on Retina display. 8 年之前
  TheComet cf30fb98c0 Adding IK library to Urho3D, enable/disable it with -DURHO3D_IK 8 年之前
  PredatorMF 07b9675dfd Add monitor and refresh rate options for fullscreen/borderless 8 年之前
  Eugene Kozlov 0c400e3d9d Split Engine::Initialize 8 年之前
  Eugene Kozlov 94bf1f3a85 Prepare to extract code from Engine::Initialize. 8 年之前
  Yao Wei Tjong 姚伟忠 d42723a45e Enable high DPI on Apple retina display device by default. 9 年之前
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 年之前
  1vanK 2a703a5ab1 Add engine parameters const 9 年之前
  Lasse Öörni a1e2bc9bd3 Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610. 9 年之前
  Yao Wei Tjong 姚伟忠 b99f652892 Minor refactoring on the event profiler subsystem. 9 年之前
  Lasse Öörni c38d29a20c Make MessageBox a UIElement subclass for automatic lifetime management through the UI hierarchy. (Use MessageBox:new in Lua for safe operation.) Remove the "test all factories" feature in Engine class (Debug mode) since it would leave a MessageBox in the UI. Use UI root size for centering the MessageBox instead of Graphics resolution, since the UI might be scaled. Closes #1439. Closes #634. 9 年之前
  Lasse Öörni 3b4b354d51 If targeting 60 fps or above on iOS, skip the framelimiter sleep loop, since it could cause running below 60 fps even if the frame was executed fast enough. 9 年之前
  Yao Wei Tjong 姚伟忠 d0bcac5fe0 Ensure iPhoneOS and iPhoneSimulator use the same code path. 9 年之前
  Yao Wei Tjong 姚伟忠 3ab69da3af Use __ANDROID__ compiler define consistently. 9 年之前
  Yao Wei Tjong 姚伟忠 64d975ba1a Add initial build support for generic ARM platform. 9 年之前
  proller 0dc85f14a9 compile on arm arch with opengles2 9 年之前
  svifylabs a91a6cf924 Added static bool to EventProfiler 9 年之前
  svifylabs 16257f80c5 Revert "Testing static registration of subsystems" 9 年之前
  svifylabs 2a0a9df4dd Testing static registration of subsystems 9 年之前
  svifylabs bffb89b60d Added EventProfiler 9 年之前
  Yao Wei Tjong 姚伟忠 31d362f879 Add new engine parameter for enabling/disabling high DPI window mode. 9 年之前
  Lasse Öörni 039542e91c Warning, compile & script binding fixes related to MathDefs.h. Use multiple template parameters where necessary to allow e.g. Min() or Max() with mixed int and unsigned values. Silence repeated warnings in MathDefs.h on MSVC. 9 年之前
  Yao Wei Tjong 姚伟忠 3a29bc2f3c Suppress unnecessary debug log entry due to default autoload feature. 9 年之前
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 年之前
  Xavier Maupeu 4e41906157 first modifications in order to integrate VSM shadow 10 年之前