Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 年之前 |
Yao Wei Tjong 姚伟忠
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c7a0149dc9
Another sweep for tvOS conditional code branch.
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8 年之前 |
Yao Wei Tjong 姚伟忠
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75b8420a31
Initial work for porting Urho3D to AppleTV platform.
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10 年之前 |
Lasse Öörni
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13cfad66ef
RaycastVehicle code / comments formatting and AngelScript fix. RegisterRaycastVehicleLibrary function removed and class registration performed as part of Physics library initialization instead.
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8 年之前 |
Sergey Lapin
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18868d74c9
Bullet RaycastVehicle support
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8 年之前 |
Lasse Öörni
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218f48ea98
Add lowdpi command line option to force low DPI on Retina display.
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8 年之前 |
TheComet
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cf30fb98c0
Adding IK library to Urho3D, enable/disable it with -DURHO3D_IK
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8 年之前 |
PredatorMF
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07b9675dfd
Add monitor and refresh rate options for fullscreen/borderless
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8 年之前 |
Eugene Kozlov
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0c400e3d9d
Split Engine::Initialize
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8 年之前 |
Eugene Kozlov
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94bf1f3a85
Prepare to extract code from Engine::Initialize.
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8 年之前 |
Yao Wei Tjong 姚伟忠
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d42723a45e
Enable high DPI on Apple retina display device by default.
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9 年之前 |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 年之前 |
1vanK
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2a703a5ab1
Add engine parameters const
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9 年之前 |
Lasse Öörni
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a1e2bc9bd3
Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610.
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9 年之前 |
Yao Wei Tjong 姚伟忠
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b99f652892
Minor refactoring on the event profiler subsystem.
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9 年之前 |
Lasse Öörni
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c38d29a20c
Make MessageBox a UIElement subclass for automatic lifetime management through the UI hierarchy. (Use MessageBox:new in Lua for safe operation.) Remove the "test all factories" feature in Engine class (Debug mode) since it would leave a MessageBox in the UI. Use UI root size for centering the MessageBox instead of Graphics resolution, since the UI might be scaled. Closes #1439. Closes #634.
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9 年之前 |
Lasse Öörni
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3b4b354d51
If targeting 60 fps or above on iOS, skip the framelimiter sleep loop, since it could cause running below 60 fps even if the frame was executed fast enough.
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9 年之前 |
Yao Wei Tjong 姚伟忠
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d0bcac5fe0
Ensure iPhoneOS and iPhoneSimulator use the same code path.
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9 年之前 |
Yao Wei Tjong 姚伟忠
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3ab69da3af
Use __ANDROID__ compiler define consistently.
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9 年之前 |
Yao Wei Tjong 姚伟忠
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64d975ba1a
Add initial build support for generic ARM platform.
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9 年之前 |
proller
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0dc85f14a9
compile on arm arch with opengles2
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9 年之前 |
svifylabs
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a91a6cf924
Added static bool to EventProfiler
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9 年之前 |
svifylabs
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16257f80c5
Revert "Testing static registration of subsystems"
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9 年之前 |
svifylabs
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2a0a9df4dd
Testing static registration of subsystems
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9 年之前 |
svifylabs
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bffb89b60d
Added EventProfiler
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9 年之前 |
Yao Wei Tjong 姚伟忠
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31d362f879
Add new engine parameter for enabling/disabling high DPI window mode.
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9 年之前 |
Lasse Öörni
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039542e91c
Warning, compile & script binding fixes related to MathDefs.h. Use multiple template parameters where necessary to allow e.g. Min() or Max() with mixed int and unsigned values. Silence repeated warnings in MathDefs.h on MSVC.
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9 年之前 |
Yao Wei Tjong 姚伟忠
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3a29bc2f3c
Suppress unnecessary debug log entry due to default autoload feature.
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9 年之前 |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 年之前 |
Xavier Maupeu
|
4e41906157
first modifications in order to integrate VSM shadow
|
10 年之前 |