Commit History

Автор SHA1 Съобщение Дата
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. преди 8 години
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. преди 9 години
  Lasse Öörni 3d2987c2ba Reset levelsDirty / resolveDirty when releasing a texture. Resolve multisampled texture in GetData() if necessary. Fix getting multisampled texture data on D3D9/11. преди 9 години
  Lasse Öörni 1bb6d3d1ac Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1). преди 9 години
  Lasse Öörni 37e002e58b D3D11 multisampled cube texture. Refactoring / cleanup of D3D error logging and GPU object release. преди 9 години
  Lasse Öörni 46b9a90fb1 Remove API-specific Texture subclass headers and code duplication for loading & SetSize(). преди 9 години
  Lasse Öörni 1ba87dae4c Get rid of API-specific GPUObject class header & implementation. преди 9 години
  Lasse Öörni 2b259e85e0 Change Texture::SetData() to take a raw pointer instead of shared to match rest of the API and simplify script bindings. преди 9 години
  reattiva 88d403b9b8 Added Texture2DArray. преди 9 години