Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Yao Wei Tjong 姚伟忠
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c675421464
Normal comment to doxygen comment using regex + manual correction.
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9 years ago |
Eugene Kozlov
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c92894d250
Add support of custom per-instance data in batches.
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9 years ago |
Lasse Öörni
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8e8ee798a7
New click / click end events sent by the UI element in question (see UIEvents.h.) Fix IsInside() check for the sprite UI element to allow accurate click detection. Register the full UIElement API for the Sprite element in AngelScript, though not all functions make sense. Clean up empty virtual functions from .cpp files in favor of defining them in headers. Closes #1343.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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b616aa6272
Merge remote-tracking branch '1vanK/master'
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10 years ago |
JSandusky
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83d0f9a23c
Add Z-up and handedness options to OBJ export
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10 years ago |
Ivan K
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 years ago |
Lasse Öörni
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222cb27a74
Add URHO3D_API specifier to SourceBatch struct.
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10 years ago |
aster2013
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6bd1d77634
Add baseTypeName argument to OBJECT macro.
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10 years ago |
JSandusky
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4a16d34367
Implement OBJ export functionality in editor
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Lasse Öörni
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52b739e2a4
Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal.
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10 years ago |
Lasse Öörni
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918d299450
Minor optimization of Drawable::MarkInView(): resize once instead of clear and push.
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10 years ago |
Lasse Öörni
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21d7883455
Optimize and clean up base batch / vertex light batch processing. Fix light limiting not taking point light's effective intensity into account properly.
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10 years ago |
Lasse Öörni
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41b2bd749a
Reorder Drawable member variables and combine functions that are called when a Drawable is marked visible for slight performance gain. Remove hardcoded check for SkyBox for whether to not include a drawable in shadow focusing calculations, and instead check for a huge bounding box.
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10 years ago |
Lasse Öörni
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406b71d4c9
If drawable does not limit number of per-pixel lights, no need to store them per drawable (skips allocation of dynamic memory for the light list.)
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10 years ago |
Lasse Öörni
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5753a90b57
Speed up collecting visible drawables.
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10 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |
Lasse Öörni
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d023b06b3d
Get rid of overrideView_ member in Batch, as it is no longer used by Skybox, and directional light quads can be made to work without it. Cleanup Light code.
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11 years ago |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 years ago |