Eugene Kozlov
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7a3ec74ea4
Refactor attributes. Minor changes.
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8 年之前 |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 年之前 |
Eugene Kozlov
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a97ad88ead
Revert "Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components."
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8 年之前 |
Eugene Kozlov
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c55bbb4230
Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components.
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8 年之前 |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 年之前 |
Lasse Öörni
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ade01f61af
Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader.
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9 年之前 |
Lasse Öörni
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b8d55583f7
Squashed commit of the following:
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9 年之前 |
Lasse Öörni
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2fe4cb0131
Add max extrusion parameter for directional lights. Default to 1000. This prevents large far clip causing poor shadow map depth resolution and too strong effect of depth bias parameters, but can be increased if very tall shadows are needed.
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9 年之前 |
Lasse Öörni
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d839b2afb8
Minor attribute order and name tweak for the editor.
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9 年之前 |
Lasse Öörni
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291b33df99
Squashed commit of the following:
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9 年之前 |
Lasse Öörni
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a1c458f28e
Reduce amount of unnecessary Frustum::UpdatePlanes() calls. A default-constructed degenerate frustum no longer has its planes updated on construction, but instead the planes will remain in default-constructed state.
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9 年之前 |
Lasse Öörni
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97bb1769d0
Rework renderpath quad commands to use same quad transform as deferred directional lights, with the camera projection set correctly. Set quad command's shader parameters last to allow overriding any engine shader parameter (except the quad's model transform.) Remove unused function parameters. Closes #1370.
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9 年之前 |
Lasse Öörni
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7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
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9 年之前 |
Lasse Öörni
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d9a295a595
Re-enable the unsigned/signed mismatch warning. Code cleanup.
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9 年之前 |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 年之前 |
Ivan K
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3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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10 年之前 |
Ivan K
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3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
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10 年之前 |
Ivan K
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83b811b7e8
ENUM_ACCESSOR_ATTRIBUTE -> URHO3D_ENUM_ACCESSOR_ATTRIBUTE
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10 年之前 |
Ivan K
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212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
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10 年之前 |
Ivan K
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431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
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10 年之前 |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 年之前 |
Lasse Öörni
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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10 年之前 |
Lasse Öörni
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21d7883455
Optimize and clean up base batch / vertex light batch processing. Fix light limiting not taking point light's effective intensity into account properly.
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10 年之前 |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 年之前 |
Lasse Öörni
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d023b06b3d
Get rid of overrideView_ member in Batch, as it is no longer used by Skybox, and directional light quads can be made to work without it. Cleanup Light code.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 年之前 |