Commit History

作者 SHA1 備註 提交日期
  Eugene Kozlov de249a1963 Remove casts around nullptr. 8 年之前
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 年之前
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 年之前
  Lasse Öörni ce78e3217c Fix material removal while handling attribute animation causing potential crash. Fix material animation event being transmitted already on the first frame. 9 年之前
  Lasse Öörni f8ebf2dbc9 Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627. 9 年之前
  Lasse Öörni 72c2e82ee8 Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter. 9 年之前
  Lasse Öörni 3a5a85151e Instead of specific fix in Material, convert double Variants to float on demand in Graphics::SetShaderParameter(). Closes #1621. 9 年之前
  Lasse Öörni f635df3cb1 Fix uninitialized memory in Material. Closes #1615. 9 年之前
  Lasse Öörni b22768227f Possibility to enable alpha-to-coverage in either pass or material (all passes). Requires D3D11 or OpenGL and hardware multisampling enabled. Seems to look slightly different on D3D / OpenGL. Fixed depth bias not being copied in Material::Clone(). Closes #1578. 9 年之前
  Lasse Öörni 48f779e234 Add possibility for materials to define vertex & pixel shader compilation defines, like techniques & passes. Related to #1566. As a consequence, removed the "alphamask" hint from techniques (render order can be used instead) and automatic determination if material should occlude. Fixed bugs in Material JSON save. Allow JSONValue::Size() to also work in object mode. Added porting notes as necessary. 9 年之前
  Lasse Öörni 1dbb9908b5 Convert double to float when assigning a shader parameter (possible danger when setting material parameters from Lua) 9 年之前
  Lasse Öörni 77cabf9bff Remove "PS" from Roughness & Metallic uniform names. 9 年之前
  Lasse Öörni 5a04309fa5 Fix Material::SetUVTransform() adding an extra offset when repeat is adjusted. Fix SetUVTransform() rotation to be centered at any repeat value. 9 年之前
  Lasse Öörni 7da8374a3b Option to override culling mode in pass. Closes #1363. 9 年之前
  Lasse Öörni 2e44b0b350 Squashed commit of the following: 9 年之前
  Orz 09292b415b Shader animation bug is fixed. 9 年之前
  Lasse Öörni 0c10106cd8 Dummy implementation for D3D9 Texture2DArray. Texture2DArray Lua bindings. 9 年之前
  reattiva e253afe756 Fixed D3D9 build. 9 年之前
  reattiva 88d403b9b8 Added Texture2DArray. 9 年之前
  Lasse Öörni 281de051a5 Remember to copy shader parameter hash when a material is cloned. Closes #1192. 9 年之前
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 年之前
  Lasse Öörni 415b15b421 Buffer variant serialization in Material. 10 年之前
  Lasse Öörni 42ba4f9824 Fix material JSON save in editor. Fix AngelScript API bindings where XMLElement or JSONValue is passed as reference and should be modified (needs to be unsafe inout reference.) 10 年之前
  Nick Royer 6dc3051702 Added SpriteSheet2D JSON loading capability. 10 年之前
  Nick Royer 295adceef6 Added material load type selection (JSON/XML) by file extension. 10 年之前
  Nick Royer ecdb9f84c4 Added JSON loading support for materials. 10 年之前
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 年之前
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 年之前
  Lasse Öörni b53b584123 8-bit render order support in materials. This adjusts the drawing order within a scene pass, and takes precedence over both state & distance sorting. 10 年之前
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 年之前