Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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3d2987c2ba
Reset levelsDirty / resolveDirty when releasing a texture. Resolve multisampled texture in GetData() if necessary. Fix getting multisampled texture data on D3D9/11.
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9 years ago |
Lasse Öörni
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875ebcfef5
Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working.
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9 years ago |
Lasse Öörni
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1bb6d3d1ac
Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1).
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9 years ago |
Lasse Öörni
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46b9a90fb1
Remove API-specific Texture subclass headers and code duplication for loading & SetSize().
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9 years ago |
Lasse Öörni
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26342ce69e
Remove code duplication from checking max. mip levels on OpenGL.
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9 years ago |
Lasse Öörni
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1ba87dae4c
Get rid of API-specific GPUObject class header & implementation.
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9 years ago |
Lasse Öörni
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2b259e85e0
Change Texture::SetData() to take a raw pointer instead of shared to match rest of the API and simplify script bindings.
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9 years ago |
Lasse Öörni
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3cb270060f
Fix compile for OpenGL ES 2.0.
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9 years ago |
reattiva
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88d403b9b8
Added Texture2DArray.
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9 years ago |