تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 3dcab4c039 Disable VS warning C6293, as the unsigned overflow trick used in reverse iteration is intentional. Added missing DebugNew.h includes. Closes #832. 10 سال پیش
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 سال پیش
  Lasse Öörni 15f338b3c0 Allow RenderPath to define cube map rendertargets. Allow RenderPath to refer to rendertargets created programmatically and stored as named manual resources. 10 سال پیش
  Lasse Öörni 2961166acb Graphics code cleanup. Remove the GraphicsFeatures event, as now the features can not change during runtime. Move all OpenGL extensions checks to CheckFeatureSupport(). Fix an AMD GLSL compilation bug, which caused buggy 4-sample shadows. 10 سال پیش
  Lasse Öörni 88b05c738f Remember shader parameter sources inside individual ShaderPrograms to reduce redundant uniform assignments. 10 سال پیش
  Lasse Öörni e2afa34bb7 Refactor Technique to not use HashTable for passes, but instead a vector with dynamically allocated pass indices. HashTable class removed as there were no other uses for it, and it was programmer-unfriendly compared to HashMap. 10 سال پیش
  Lasse Öörni 17cf79ab82 D3D11 rendertarget and initial shadow (directional & spot light) support. Fix creating too many rasterizer states for depth bias by quantizing. Fix crash on exit if states failed to create. 10 سال پیش
  Lasse Öörni 480284fb23 Removed the triangle count based instancing check, as instancing a large number of the same mesh should always result in less CPU time. 10 سال پیش
  Lasse Öörni 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 10 سال پیش
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 سال پیش
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 سال پیش
  Lasse Öörni 988d77f06c Removed GetVisibility / SetVisibility from Drawable2D. Instead they are marked for view similarly as other drawables. Fixes #636. 11 سال پیش
  Lasse Öörni 4d320ad198 Fixed the "lightvolumes" render path command not allowing custom shader defines. Added hardware depth utilizing deferred & prepass renderpaths as an example. These use less bandwidth and therefore perform faster, but the deferred path will cause far plane artifacts on OpenGL due to stencil buffer not being available when a readable depth format is used. 11 سال پیش
  Lasse Öörni 6fc05e9373 Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use. 11 سال پیش
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 سال پیش
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 سال پیش
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 سال پیش
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 سال پیش