Commit History

Author SHA1 Message Date
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  Eugene Kozlov f7573971f4 Update Navigation AS API. Add streaming mode to AS sample 39_CrowdNavigation. Disable bounding box padding on NavigationMesh::Allocate. Send E_NAVIGATION_MESH_REBUILT on NavigationMesh::Allocate. 8 years ago
  Eugene Kozlov 6f57b5b4e5 Add events for navigation mesh tile operations. Fix obstacles rendering into newly added tiles. 8 years ago
  Eugene Kozlov e85e9d897c Add support of sparse navigation meshes and dynamic tile management. Add two examples based on 15_Navigation and 39_CrowdNavigation. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Johnathan Jenkins d78fc4020f minor typos 9 years ago
  Eugene Kozlov a69df6344a Replace new/delete with UniquePtr in simplest cases. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  JSandusky 003aedb298 Add configuration of maximum layers in DynamicNavigationMesh 10 years ago
  Ivan K f02cd63437 OBJECT -> URHO3D_OBJECT 10 years ago
  aster2013 6bd1d77634 Add baseTypeName argument to OBJECT macro. 10 years ago
  Yao Wei Tjong 姚伟忠 69dd312d54 Reformat and reorganize include for Navigation sub-library. 10 years ago
  Lasse Öörni 7ac5c2d542 Fix remaining classes for OnSceneSet(). 10 years ago
  Mike3D b274be3997 Added Get/SetMaxObstacles() to DynamicNavigationMesh 10 years ago
  Mike3D cca861f6d3 Simplified sample 39 using the crowd manager 10 years ago
  Mike3D fed3846611 Improved navigation debug geometry and added missing bindings 10 years ago
  JSandusky ca7a6af1f3 CrowdAgent state handling 10 years ago
  Yao Wei Tjong 姚伟忠 252206a207 Decouple Physics subsystem from DetourCrowd implementation. 10 years ago
  JSandusky 567a29d74e Implementation of DetourCrowd and DetourTileCache 10 years ago