Eugene Kozlov
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7a3ec74ea4
Refactor attributes. Minor changes.
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8 gadi atpakaļ |
Eugene Kozlov
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d16abdeec1
Add dynamic triangle meshes support.
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8 gadi atpakaļ |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 gadi atpakaļ |
Eugene Kozlov
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a97ad88ead
Revert "Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components."
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8 gadi atpakaļ |
Eugene Kozlov
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c55bbb4230
Remove OnSetAttribute hooks from Light, Terrain, Zone, OffMeshConnection, CollisionShape, Constraint, Constraint2D and RigidBody components.
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8 gadi atpakaļ |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 gadi atpakaļ |
Eugene Kozlov
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a69df6344a
Replace new/delete with UniquePtr in simplest cases.
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9 gadi atpakaļ |
David Feltell
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4418919180
Allow custom collision shapes + algorithms.
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9 gadi atpakaļ |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 gadi atpakaļ |
Ivan K
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f02cd63437
OBJECT -> URHO3D_OBJECT
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10 gadi atpakaļ |
aster2013
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6bd1d77634
Add baseTypeName argument to OBJECT macro.
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10 gadi atpakaļ |
Lasse Öörni
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c4e3633baf
Store CustomGeometry's componentID instead of nodeID to CollisionShape in SetCustomConvexHull() & SetCustomTriangleMesh() functions. This allows using multiple customgeometries in the same node.
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10 gadi atpakaļ |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 gadi atpakaļ |
Lasse Öörni
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7bff2a4734
Fixes for moving a node from one scene to another. Related CollisionShape & Constraint fixes.
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10 gadi atpakaļ |
Lasse Öörni
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52b739e2a4
Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal.
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10 gadi atpakaļ |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 gadi atpakaļ |
Lasse Öörni
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c2535edac3
Added LOD level attribute support to Terrain collision shape & SetTerrain() function. This works like mipmap levels: each successive LOD level halves the resolution. Closes #639.
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11 gadi atpakaļ |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 gadi atpakaļ |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 gadi atpakaļ |