Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
Eugene Kozlov
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ef304f6bca
Fix Node::GetSignedWorldScale. Related to #1926.
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8 years ago |
Lasse Öörni
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db29964574
Apply CollisionShape2D / signed world scale patch from Ricardo Abreu. Closes #1926.
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8 years ago |
Lasse Öörni
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de5a3c118a
Add comment to Node::RemoveChild().
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8 years ago |
ssinai1
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ed3c298106
Fixed: Erasing sibling nodes from component destructor can result in segfault.
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8 years ago |
orefkov
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36a2f29580
Fix tabs
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8 years ago |
orefkov
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fb9fcfba6c
Added the ability to specify a child node by name when setting attribute animation path.
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8 years ago |
Eugene Kozlov
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76ddec737e
Add Node::IsChildOf member function.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
eugeneko
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e44dda965c
Merge pull request #1669 from eugeneko/master
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9 years ago |
Eugene Kozlov
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e556f63291
Add 'temporary' parameter to Node::CreateChild and Node::CreateTemporaryChild.
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9 years ago |
Johnathan Jenkins
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d78fc4020f
minor typos
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9 years ago |
Rokas Kupstys
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964351a03a
Node::GetChildren* that return a collection of children (for use in ranged for loops)
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9 years ago |
Rokas Kupstys
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e71fa46e89
Node::SetTransform(const Matrix3x4& matrix)
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9 years ago |
Eugene Kozlov
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a69df6344a
Replace new/delete with UniquePtr in simplest cases.
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9 years ago |
Lasse Öörni
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fee755e942
To restore lost performance, move less critical Node variables to an implementation struct to reduce Node instance memory size, and restore old unsafe PODVector operation that does not allow self-insertion.
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9 years ago |
Lasse Öörni
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0991c8e078
Ensure node's components are properly marked for network update in case node is late added to the scene. Make it impossible for a NetworkState to exist without properly allocated currentValues & previousValues. Fix erroneous comment in C++ version of SceneReplication sample. Code cleanup & minor optimization. Closes #1511.
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9 years ago |
Lasse Öörni
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34ddcdc294
Component reorder in editor. Fix attribute inspector not updating when nodes are added to e.g. StaticModelGroup via dragging. Clean up reorder related code. Set Urho icon as window icon in the editor. Closes #1463.
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9 years ago |
Lasse Öörni
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e8559b316a
Add events for node/component being cloned. These are sent by their owning scene after the cloning process (along with all attributes set) is complete.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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474276fc17
Code convention & minor logic edits. Unify tag API between UIElement & Node. Use ; as the default tag separator to match the editor. Do not allow adding empty tags.
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10 years ago |
svifylabs
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4297cdedd2
Added Simple String Multitag System
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10 years ago |
svifylabs
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9bb980b8a1
Revert "multitag test"
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10 years ago |
svifylabs
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fd8b760330
multitag test
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10 years ago |
svifylabs
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997906d55e
added tag as a string for easy editing
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10 years ago |
svifylabs
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41f5ff1a51
added node tags
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10 years ago |
Lasse Öörni
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c04aadec58
Apply component ID save fix from vivienneanthony. Also verify that JSON save works similarly. Closes #1150.
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10 years ago |
Lasse Öörni
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5165aa91fb
Remove GetJsonType() function from editor resource browser code since JSON files don't have a similar root element name, and it was causing the editor not to compile. Fix save of ResourceRef / ResourceRefList in JSON. Fix missing child nodes in JSON scenes. Fix editor to use the correct function to save / load JSON nodes. Fix number of attempts in finding the attribute matching JSON data.
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10 years ago |
Nick Royer
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44bdb94047
Updated Scene and Node AngelScript APIs to reflect JSON scene and node
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10 years ago |
Nick Royer
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379860e543
Added functions for scenes, nodes, etc. to be saved/loaded to JSON data
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10 years ago |