Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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преди 8 години |
Eugene Kozlov
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ef304f6bca
Fix Node::GetSignedWorldScale. Related to #1926.
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преди 8 години |
Lasse Öörni
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db29964574
Apply CollisionShape2D / signed world scale patch from Ricardo Abreu. Closes #1926.
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преди 8 години |
Lasse Öörni
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de5a3c118a
Add comment to Node::RemoveChild().
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преди 8 години |
ssinai1
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ed3c298106
Fixed: Erasing sibling nodes from component destructor can result in segfault.
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преди 8 години |
orefkov
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36a2f29580
Fix tabs
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преди 8 години |
orefkov
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fb9fcfba6c
Added the ability to specify a child node by name when setting attribute animation path.
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преди 8 години |
Eugene Kozlov
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76ddec737e
Add Node::IsChildOf member function.
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преди 8 години |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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преди 9 години |
eugeneko
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e44dda965c
Merge pull request #1669 from eugeneko/master
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преди 9 години |
Eugene Kozlov
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e556f63291
Add 'temporary' parameter to Node::CreateChild and Node::CreateTemporaryChild.
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преди 9 години |
Johnathan Jenkins
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d78fc4020f
minor typos
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преди 9 години |
Rokas Kupstys
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964351a03a
Node::GetChildren* that return a collection of children (for use in ranged for loops)
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преди 9 години |
Rokas Kupstys
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e71fa46e89
Node::SetTransform(const Matrix3x4& matrix)
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преди 9 години |
Eugene Kozlov
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a69df6344a
Replace new/delete with UniquePtr in simplest cases.
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преди 9 години |
Lasse Öörni
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fee755e942
To restore lost performance, move less critical Node variables to an implementation struct to reduce Node instance memory size, and restore old unsafe PODVector operation that does not allow self-insertion.
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преди 9 години |
Lasse Öörni
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0991c8e078
Ensure node's components are properly marked for network update in case node is late added to the scene. Make it impossible for a NetworkState to exist without properly allocated currentValues & previousValues. Fix erroneous comment in C++ version of SceneReplication sample. Code cleanup & minor optimization. Closes #1511.
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преди 9 години |
Lasse Öörni
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34ddcdc294
Component reorder in editor. Fix attribute inspector not updating when nodes are added to e.g. StaticModelGroup via dragging. Clean up reorder related code. Set Urho icon as window icon in the editor. Closes #1463.
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преди 9 години |
Lasse Öörni
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e8559b316a
Add events for node/component being cloned. These are sent by their owning scene after the cloning process (along with all attributes set) is complete.
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преди 9 години |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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преди 10 години |
Lasse Öörni
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474276fc17
Code convention & minor logic edits. Unify tag API between UIElement & Node. Use ; as the default tag separator to match the editor. Do not allow adding empty tags.
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преди 10 години |
svifylabs
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4297cdedd2
Added Simple String Multitag System
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преди 10 години |
svifylabs
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9bb980b8a1
Revert "multitag test"
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преди 10 години |
svifylabs
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fd8b760330
multitag test
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преди 10 години |
svifylabs
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997906d55e
added tag as a string for easy editing
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преди 10 години |
svifylabs
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41f5ff1a51
added node tags
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преди 10 години |
Lasse Öörni
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c04aadec58
Apply component ID save fix from vivienneanthony. Also verify that JSON save works similarly. Closes #1150.
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преди 10 години |
Lasse Öörni
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5165aa91fb
Remove GetJsonType() function from editor resource browser code since JSON files don't have a similar root element name, and it was causing the editor not to compile. Fix save of ResourceRef / ResourceRefList in JSON. Fix missing child nodes in JSON scenes. Fix editor to use the correct function to save / load JSON nodes. Fix number of attempts in finding the attribute matching JSON data.
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преди 10 години |
Nick Royer
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44bdb94047
Updated Scene and Node AngelScript APIs to reflect JSON scene and node
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преди 10 години |
Nick Royer
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379860e543
Added functions for scenes, nodes, etc. to be saved/loaded to JSON data
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преди 10 години |