Commit History

Автор SHA1 Съобщение Дата
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. преди 8 години
  Eugene Kozlov ef304f6bca Fix Node::GetSignedWorldScale. Related to #1926. преди 8 години
  Lasse Öörni db29964574 Apply CollisionShape2D / signed world scale patch from Ricardo Abreu. Closes #1926. преди 8 години
  Lasse Öörni de5a3c118a Add comment to Node::RemoveChild(). преди 8 години
  ssinai1 ed3c298106 Fixed: Erasing sibling nodes from component destructor can result in segfault. преди 8 години
  orefkov 36a2f29580 Fix tabs преди 8 години
  orefkov fb9fcfba6c Added the ability to specify a child node by name when setting attribute animation path. преди 8 години
  Eugene Kozlov 76ddec737e Add Node::IsChildOf member function. преди 8 години
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. преди 9 години
  eugeneko e44dda965c Merge pull request #1669 from eugeneko/master преди 9 години
  Eugene Kozlov e556f63291 Add 'temporary' parameter to Node::CreateChild and Node::CreateTemporaryChild. преди 9 години
  Johnathan Jenkins d78fc4020f minor typos преди 9 години
  Rokas Kupstys 964351a03a Node::GetChildren* that return a collection of children (for use in ranged for loops) преди 9 години
  Rokas Kupstys e71fa46e89 Node::SetTransform(const Matrix3x4& matrix) преди 9 години
  Eugene Kozlov a69df6344a Replace new/delete with UniquePtr in simplest cases. преди 9 години
  Lasse Öörni fee755e942 To restore lost performance, move less critical Node variables to an implementation struct to reduce Node instance memory size, and restore old unsafe PODVector operation that does not allow self-insertion. преди 9 години
  Lasse Öörni 0991c8e078 Ensure node's components are properly marked for network update in case node is late added to the scene. Make it impossible for a NetworkState to exist without properly allocated currentValues & previousValues. Fix erroneous comment in C++ version of SceneReplication sample. Code cleanup & minor optimization. Closes #1511. преди 9 години
  Lasse Öörni 34ddcdc294 Component reorder in editor. Fix attribute inspector not updating when nodes are added to e.g. StaticModelGroup via dragging. Clean up reorder related code. Set Urho icon as window icon in the editor. Closes #1463. преди 9 години
  Lasse Öörni e8559b316a Add events for node/component being cloned. These are sent by their owning scene after the cloning process (along with all attributes set) is complete. преди 9 години
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. преди 10 години
  Lasse Öörni 474276fc17 Code convention & minor logic edits. Unify tag API between UIElement & Node. Use ; as the default tag separator to match the editor. Do not allow adding empty tags. преди 10 години
  svifylabs 4297cdedd2 Added Simple String Multitag System преди 10 години
  svifylabs 9bb980b8a1 Revert "multitag test" преди 10 години
  svifylabs fd8b760330 multitag test преди 10 години
  svifylabs 997906d55e added tag as a string for easy editing преди 10 години
  svifylabs 41f5ff1a51 added node tags преди 10 години
  Lasse Öörni c04aadec58 Apply component ID save fix from vivienneanthony. Also verify that JSON save works similarly. Closes #1150. преди 10 години
  Lasse Öörni 5165aa91fb Remove GetJsonType() function from editor resource browser code since JSON files don't have a similar root element name, and it was causing the editor not to compile. Fix save of ResourceRef / ResourceRefList in JSON. Fix missing child nodes in JSON scenes. Fix editor to use the correct function to save / load JSON nodes. Fix number of attempts in finding the attribute matching JSON data. преди 10 години
  Nick Royer 44bdb94047 Updated Scene and Node AngelScript APIs to reflect JSON scene and node преди 10 години
  Nick Royer 379860e543 Added functions for scenes, nodes, etc. to be saved/loaded to JSON data преди 10 години