Ivan K
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14b1669735
ENUM_ATTRIBUTE -> URHO3D_ENUM_ATTRIBUTE
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преди 10 години |
Ivan K
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431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
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преди 10 години |
Ivan K
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82b9a034a2
COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES
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преди 10 години |
Jukka Jylänki
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fbd07ac39c
Remove BoundingBox::defined_ boolean and instead have min = INF and max = -INF denote the case when a bounding box is degenerate. This helps reduce branching and SSE'ifying BoundingBox. SSE optimize some hot BoundingBox functions.
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преди 10 години |
Lasse Öörni
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bbfdafa00b
Re-fix to previous commit to prevent endlessly forced material update. Added note that custom materials will not be modified.
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преди 10 години |
Lasse Öörni
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29c49afa3b
Make sure the SDF shader flag is only updated on the relevant codepath to prevent possible erroneous state.
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преди 10 години |
Lasse Öörni
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9977ee909b
Fix line height in the included .sdf font files. Force reevaluation of material when font changed from ttf to sdf or vice versa. Added .sdf to attribute editor font picker. Closes #801.
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преди 10 години |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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преди 10 години |
Lasse Öörni
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e2afa34bb7
Refactor Technique to not use HashTable for passes, but instead a vector with dynamically allocated pass indices. HashTable class removed as there were no other uses for it, and it was programmer-unfriendly compared to HashMap.
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преди 10 години |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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преди 11 години |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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преди 11 години |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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преди 11 години |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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преди 11 години |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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преди 11 години |