Commit History

Автор SHA1 Съобщение Дата
  Eugene Kozlov de249a1963 Remove casts around nullptr. преди 8 години
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. преди 8 години
  Lasse Öörni df669fbe1b Restore earlier HelloGUI sample, instead create separate Hello3DUI which demonstrates 3D UI render to texture. Move getting viewport related to scene from Scene to Renderer, so that Scene doesn't have to know about Renderer unnecessarily. Refactor the internal UI render calls related to rendertarget use. преди 8 години
  Rokas Kupstys f8097b976a After rendering to texture restore previous render surface if UI subsystem was called with `resetRenderTargets=false`. преди 8 години
  Rokas Kupstys 6fc2c19baa More code cleanups. преди 8 години
  Rokas Kupstys 16ee7e1121 * Changed `UIComponent::IsValid()` to overriden `UIComponent::IsEnabled()` преди 8 години
  Iain Merrick 0450bcd11e Add configurable oversampling to improve subpixel font rendering (#1953) преди 8 години
  Iain Merrick e603eed814 Add a 'subpixel glyph positions' option to UI (#1953) преди 8 години
  Iain Merrick 282f250e3a Add UI.FontHintLevel property преди 8 години
  Yao Wei Tjong 姚伟忠 75b8420a31 Initial work for porting Urho3D to AppleTV platform. преди 10 години
  Lasse Öörni 0fe1f9d6ca Fix the GetElementAt() layout optimization, which should not check up/left limits for child elements in layout. Closes #1923. преди 8 години
  Rokas Kupstys 5e9579b23a Allow root UI element to be moved. преди 8 години
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. преди 9 години
  Lasse Öörni d8a7b2ed8f Safeguard against zero sized root UI element. Closes #1738. преди 9 години
  Yao Wei Tjong 姚伟忠 1efb0d9085 Enable IME for Linux platform. Only tested using ibus. преди 9 години
  Lasse Öörni fff10e15cf Eliminate a few uses of NULL, and mention preference to not use it in the code convention. Ensure UIElementLoadChildXML returns a value. преди 9 години
  Victor Holt a2261f5a56 Updated the ProgressBar PR to include Lua and AngelScript bindings преди 9 години
  Lasse Öörni 5ce39a2955 Support setting a custom size for the UI root element (UI::SetCustomSize()) instead of always auto-resizing according to window size. When "renderui" renderpath command is used, use the current viewport size for UI rendering projection matrix to avoid distortion. If UI root element is smaller than the screen, apply wrapping in GetElementAt(), with the assumption that a copy is being rendered next to it. Related to #1514. преди 9 години
  Yao Wei Tjong 姚伟忠 3ab69da3af Use __ANDROID__ compiler define consistently. преди 9 години
  Lasse Öörni a3a21a5c68 Merge remote-tracking branch 'cosmy1/escape-fix' преди 9 години
  1vanK 461a075501 Send elapsedTime to UI shader преди 9 години
  cosmy b057434bfa Make escape key name consistent between keycode and scancode. преди 9 години
  Lasse Öörni 8e8ee798a7 New click / click end events sent by the UI element in question (see UIEvents.h.) Fix IsInside() check for the sprite UI element to allow accurate click detection. Register the full UIElement API for the Sprite element in AngelScript, though not all functions make sense. Clean up empty virtual functions from .cpp files in favor of defining them in headers. Closes #1343. преди 9 години
  hdunderscore 54565005e2 Updated HTML5 behavior of the samples, mouse modes and UI cursor. преди 9 години
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. преди 10 години
  Lasse Öörni a4e22db6e5 Auto-resize the UI root when scale is changed. Fix Console to support scaled UI. Add UI scale Lua bindings. Tweak UI scale AngelScript bindings. Fix UI render scissor region to work properly with scaled UI. Added brief documentation on UI scaling. преди 10 години
  ninjastone f39dbb2830 Fix touch positions in scaled UI. преди 10 години
  ninjastone 25433e2b5e Merge branch 'master' of https://github.com/urho3d/Urho3D into uiscale преди 10 години
  ninjastone f0532d5d61 Add script bindings to UI scaling functions. преди 10 години
  Lasse Öörni 973a6fa807 Use _WIN32 consistently in Urho3D engine code. Simplify some preprocessor conditionals. Closes #1036. преди 10 години